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path: root/src/gallium/drivers/vc4
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* vc4: Use the fnv1 hash function instead of gallium util's crc32.Eric Anholt2014-10-101-2/+3
* vc4: Don't look up the compiled shaders unless state has changed.Eric Anholt2014-10-103-0/+28
* vc4: Actually clear the context's dirty flags.Eric Anholt2014-10-101-0/+1
* vc4: Optimize the other case of SEL_X_Y wih a 0 -> SEL_X_0(a).Eric Anholt2014-10-101-1/+23
* vc4: Optimize out adds of 0.Eric Anholt2014-10-091-0/+26
* vc4: Optimize fmul(x, 0) and fmul(x, 1).Eric Anholt2014-10-091-0/+45
* vc4: Factor out the turn-it-into-a-mov in opt_algebraic.Eric Anholt2014-10-091-10/+12
* vc4: Eliminate unused texture instructions.Eric Anholt2014-10-091-1/+21
* vc4: Dead code eliminate unused SF instructions.Eric Anholt2014-10-091-7/+26
* vc4: Prevent copy propagating out the MOVs from r4.Eric Anholt2014-10-091-1/+11
* vc4: Split the coordinate shader to its own vc4_compiled_shader.Eric Anholt2014-10-093-89/+54
* vc4: Add #defines for the texture uniform fields.Eric Anholt2014-10-092-19/+113
* vc4: Initialize undefined temporaries to 0.Eric Anholt2014-10-091-1/+6
* vc4: Optimize SF(ITOF(x)) -> SF(x).Eric Anholt2014-10-091-0/+16
* vc4: Add some optimization of FADD(FSUB(0, x)).Eric Anholt2014-10-091-0/+31
* vc4: Mostly fix offset calculation for NPOT mipmap levels.Eric Anholt2014-10-092-3/+23
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-0911-258/+382
* vc4: Enable LIT lowering in TGSI instead of our own code.Eric Anholt2014-10-081-35/+1
* vc4: Fix scalar math opcodes to replicate their result from the X channel.Eric Anholt2014-10-081-4/+16
* vc4: Add support for two-sided color.Eric Anholt2014-10-082-18/+51
* vc4: Enable POW lowering in TGSI instead of our own code.Eric Anholt2014-10-081-11/+1
* vc4: Enable DP lowering in TGSI instead of our own code.Eric Anholt2014-10-081-41/+3
* vc4: Start using tgsi_lowering for opcodes we haven't supported before.Eric Anholt2014-10-081-1/+15
* vc4: Set unused raddr fields to QPU_R_NOP.Eric Anholt2014-10-081-16/+27
* vc4: Abstract out the field-merging logic for instructions.Eric Anholt2014-10-081-11/+17
* vc4: Add support for framebuffer sRGB encoding.Eric Anholt2014-10-021-2/+31
* vc4: Add support for sampling from sRGB.Eric Anholt2014-10-022-9/+51
* vc4: Fix the mapping of the minification filter to HW values.Eric Anholt2014-10-011-8/+8
* vc4: Make the last static array in vc4_program.c dynamically sized.Eric Anholt2014-10-012-3/+13
* vc4: Fix some broken indentation.Eric Anholt2014-10-011-1/+1
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-015-1/+24
* vc4: Add support for TGSI_OPCODE_CLAMP.Eric Anholt2014-10-011-0/+12
* vc4: Fix compiler warningEric Anholt2014-10-011-1/+1
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* vc4: Don't try to do stores to buffers that aren't bound.Eric Anholt2014-09-291-5/+8
* vc4: Shove some depth comparison bits down to where they're used.Eric Anholt2014-09-291-5/+5
* vc4: Add support for GL 1.1's stupid CLAMP mode.Eric Anholt2014-09-291-4/+19
* vc4: Add support for texture border color.Eric Anholt2014-09-292-1/+84
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-294-1/+87
* vc4: Optimize out silly SUBs of 0.Eric Anholt2014-09-291-0/+11
* vc4: Dump constant uniform values in VC4_DEBUG=qir.Eric Anholt2014-09-296-24/+32
* vc4: Turn a SEL_X_Y(x, 0) into SEL_X_0(x).Eric Anholt2014-09-291-14/+61
* vc4: Add support for texture cube maps.Eric Anholt2014-09-295-22/+84
* vc4: Rename the slice's size0.Eric Anholt2014-09-292-5/+5
* vc4: Stop trying to reuse temporaries that store uniform values.Eric Anholt2014-09-292-12/+0
* vc4: Switch from errx() to fprintf() and abort().Eric Anholt2014-09-252-8/+15
* vc4: Fix miplevel validation for raster textures.Eric Anholt2014-09-251-1/+1
* vc4: Compute max_index instead of trusting the rest of userspace.Eric Anholt2014-09-241-5/+13
* vc4: Move shader record setup before the draw call.Eric Anholt2014-09-241-38/+38
* vc4: Add support for gl_PointCoord.Eric Anholt2014-09-241-0/+34