Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vc4: Add support for loading sample mask. | Eric Anholt | 2015-12-04 | 1 | -0/+8 |
* | vc4: Convert blending to being done in 4x8 unorm normally. | Eric Anholt | 2015-10-23 | 1 | -2/+28 |
* | vc4: Move all of our fixed function fragment color handling to NIR. | Eric Anholt | 2015-08-14 | 1 | -3/+11 |
* | vc4: Avoid leaking indirect array access UBOs. | Eric Anholt | 2015-07-30 | 1 | -0/+2 |
* | vc4: Skip re-emitting the shader_rec if it's unchanged. | Eric Anholt | 2015-07-28 | 1 | -0/+48 |
* | vc4: Cache the texture p1 for the sampler. | Eric Anholt | 2015-07-14 | 1 | -48/+4 |
* | vc4: Cache texture p0/p1 setup for the sampler view. | Eric Anholt | 2015-07-14 | 1 | -17/+7 |
* | vc4: Move uniforms handling to a separate file. | Eric Anholt | 2015-07-14 | 1 | -0/+340 |