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path: root/src/gallium/drivers/vc4/vc4_uniforms.c
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* vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt2015-10-231-2/+28
* vc4: Move all of our fixed function fragment color handling to NIR.Eric Anholt2015-08-141-3/+11
* vc4: Avoid leaking indirect array access UBOs.Eric Anholt2015-07-301-0/+2
* vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt2015-07-281-0/+48
* vc4: Cache the texture p1 for the sampler.Eric Anholt2015-07-141-48/+4
* vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt2015-07-141-17/+7
* vc4: Move uniforms handling to a separate file.Eric Anholt2015-07-141-0/+340