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path: root/src/gallium/drivers/vc4/vc4_state.c
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* vc4: Respect a sampler view's first_layer field.Eric Anholt2018-08-071-1/+3
* vc4: use util_copy_framebuffer_stateRob Clark2018-05-151-12/+2
* broadcom/vc4: Allow binding non-zero constant buffers.Eric Anholt2018-03-091-3/+4
* broadcom/vc4: Add support for YUV textures using unaccelerated blits.Eric Anholt2018-02-231-1/+2
* broadcom/vc4: Fix double-unrefcounting of prsc->next with shadows.Eric Anholt2018-02-231-6/+11
* broadcom/vc4: Use pipe_resource_reference in sampler views.Eric Anholt2018-02-231-2/+2
* broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt2017-10-101-0/+12
* vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.Eric Anholt2017-09-271-0/+3
* broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt2017-09-261-13/+21
* vc4: Move rasterizer state packing to CSO creation time.Eric Anholt2017-06-301-3/+14
* vc4: Drop the u_resource_vtbl no-op layer.Eric Anholt2017-05-171-2/+2
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-101-19/+0
* gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()Brian Paul2017-03-081-1/+2
* vc4: Add miptree/texture state support for ETC1 compressed textures.Eric Anholt2016-11-031-0/+3
* vc4: Implement job shufflingEric Anholt2016-09-141-35/+1
* vc4: Move the render job state into a separate structure.Eric Anholt2016-09-141-12/+13
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-291-2/+3
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+1
* vc4: Zero-initialize the hardware sampler view structure.Eric Anholt2016-07-311-1/+1
* vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt2016-07-151-2/+7
* vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt2016-07-151-4/+0
* vc4: Remove dead dirty_samplers field.Eric Anholt2016-07-151-4/+0
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
* vc4: Don't consider nr_samples==1 surfaces to be MSAA.Eric Anholt2015-12-151-2/+2
* vc4: Add support for drawing in MSAA.Eric Anholt2015-12-081-0/+19
* vc4: Add support for loading sample mask.Eric Anholt2015-12-041-1/+1
* vc4: Avoid loading undefined (newly-allocated) FBO contents.Eric Anholt2015-11-091-0/+17
* vc4: Return NULL when we can't make our shadow for a sampler view.Eric Anholt2015-11-091-0/+4
* vc4: Allow user index buffers, to avoid slow readback for shadow IBs.Eric Anholt2015-10-291-1/+1
* vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt2015-10-231-1/+3
* vc4: Cache the texture p1 for the sampler.Eric Anholt2015-07-141-1/+54
* vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt2015-07-141-11/+24
* vc4: Fix some -Wdouble-promotion warnings.Eric Anholt2015-07-141-1/+1
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-271-18/+2
* vc4: Don't forget to make our raster shadow textures non-raster.Eric Anholt2015-05-271-0/+3
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-151-6/+1
* vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt2015-04-131-2/+9
* vc4: Add support for enabling early Z discards.Eric Anholt2014-12-161-0/+18
* vc4: Don't throw out the index offset in the shadow index buffer path.Eric Anholt2014-12-111-2/+1
* vc4: Fix stencil writemask handling.Eric Anholt2014-10-211-2/+2
* vc4: Don't look at back stencil state unless two-sided stencil is enabled.Eric Anholt2014-10-211-2/+6
* vc4: Translate 4-byte index buffers to 2 bytes.Eric Anholt2014-10-191-4/+21
* vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt2014-10-191-1/+25
* vc4: Add support for user clip plane and gl_ClipVertex.Eric Anholt2014-10-151-1/+3
* vc4: Fix render target NPOT alignment at small miplevels.Eric Anholt2014-10-141-3/+12
* vc4: Mostly fix offset calculation for NPOT mipmap levels.Eric Anholt2014-10-091-1/+12
* vc4: Add support for point size setting.Eric Anholt2014-09-241-2/+4
* vc4: Actually add support for polygon offset.Eric Anholt2014-09-241-1/+11
* vc4: Add support for flat shading.Eric Anholt2014-09-231-0/+7
* vc4: Add support for stencil operations.Eric Anholt2014-09-181-0/+71