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path: root/src/gallium/drivers/vc4/vc4_screen.c
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* vc4: Drop pointless indirections around BO import/export.Eric Anholt2017-05-171-54/+0
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
* vc4: Use runtime CPU detection for whether NEON is available.Eric Anholt2017-05-021-0/+3
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-141-0/+1
* gallium: add PIPE_CAP_TGSI_BALLOTNicolai Hähnle2017-04-051-0/+1
* gallium: add sparse buffer interface and capabilityNicolai Hähnle2017-04-051-0/+1
* gallium: Add a cap to check if the driver supports fill_rectangleLyude2017-03-311-0/+1
* gallium: remove support for predicates from TGSI (v2)Marek Olšák2017-04-011-2/+0
* gallium: add PIPE_CAP_TGSI CLOCKNicolai Hähnle2017-03-311-0/+1
* vc4: Fix indenting in vc4_screen_get_param()Lyude2017-03-301-3/+3
* gallium: add PIPE_CAP_TGSI_TEX_TXF_LZMarek Olšák2017-03-151-0/+1
* gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()Brian Paul2017-03-081-2/+3
* gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri2017-03-071-1/+1
* gallium: remove PIPE_CAP_USER_INDEX_BUFFERSMarek Olšák2017-02-251-1/+0
* vc4: Drop VS inputs to 8.Eric Anholt2017-02-101-4/+1
* gallium: add separate PIPE_CAP_INT64_DIVMODIlia Mirkin2017-02-091-0/+1
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-021-1/+1
* vc4: Flip the switch to run the GLSL compiler optimization loop once.Eric Anholt2017-01-281-1/+1
* gallium: Add integer 64 capabilityDave Airlie2017-01-271-0/+1
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
* gallium: add PIPE_CAP_TGSI_FS_FBFETCHIlia Mirkin2017-01-161-0/+1
* gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELYMarek Olšák2017-01-051-0/+1
* gallium: support for native fence fd'sRob Clark2016-12-011-0/+1
* gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTSNicolai Hähnle2016-11-301-0/+1
* vc4: Try compiling our FSes in multithreaded mode on new kernels.Eric Anholt2016-11-161-0/+2
* vc4: Add support for ETC1 textures if the kernel is new enough.Eric Anholt2016-11-161-5/+8
* gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLDMarek Olšák2016-11-151-0/+1
* vc4: Add miptree/texture state support for ETC1 compressed textures.Eric Anholt2016-11-031-1/+2
* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-221-0/+1
* vc4: Restructure the simulator mode.Eric Anholt2016-10-211-12/+3
* gallium: add PIPE_CAP_TGSI_ARRAY_COMPONENTSNicolai Hähnle2016-10-121-0/+1
* vc4: Fix simulator when more than one vc4_screen is opened.Eric Anholt2016-10-061-0/+5
* vc4: use the new parent/child pools for transfersNicolai Hähnle2016-10-051-0/+3
* gallium: remove PIPE_BIND_TRANSFER_READ/WRITEMarek Olšák2016-09-081-5/+0
* gallium: add a cap to expose whether driver supports mixed color/zs bitsIlia Mirkin2016-08-231-0/+1
* vc4: Tell state_tracker that we would prefer NIR.Eric Anholt2016-08-221-1/+2
* vc4: Fix leak of the bo_handles table.Eric Anholt2016-08-031-0/+1
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-261-0/+15
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-201-1/+10
* vc4: Check the V3D version reported by the kernel.Eric Anholt2016-07-201-0/+60
* vc4: Detect and report kernel support for branching.Eric Anholt2016-07-201-2/+12
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
* vc4: Turn on control flow support in the simulator environment.Eric Anholt2016-07-151-0/+4
* vc4: Add a flag in the screen to track control flow support.Eric Anholt2016-07-121-1/+12
* vc4: Close our screen's fd on screen close.Eric Anholt2016-07-121-0/+3
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-251-0/+1
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1