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path: root/src/gallium/drivers/vc4/vc4_screen.c
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* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-261-0/+15
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-201-1/+10
* vc4: Check the V3D version reported by the kernel.Eric Anholt2016-07-201-0/+60
* vc4: Detect and report kernel support for branching.Eric Anholt2016-07-201-2/+12
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
* vc4: Turn on control flow support in the simulator environment.Eric Anholt2016-07-151-0/+4
* vc4: Add a flag in the screen to track control flow support.Eric Anholt2016-07-121-1/+12
* vc4: Close our screen's fd on screen close.Eric Anholt2016-07-121-0/+3
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-251-0/+1
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
* gallium: push offset down to driverStanimir Varbanov2016-05-301-0/+7
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
* vc4: Add support for vertex color clamping in the rasterizer.Eric Anholt2016-05-171-1/+1
* vc4: Mark the driver as supporting fragment color clamping in rast.Eric Anholt2016-05-171-1/+1
* vc4: Enable sharing shaders across contexts.Eric Anholt2016-05-171-1/+1
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
* vc4: Fix tests for format supported with nr_samples == 1.Eric Anholt2016-04-221-3/+4
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+1
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+1
* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+4
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-151-0/+1
* gallium: add PIPE_SHADER_CAP_SUPPORTED_IRSSamuel Pitoiset2016-02-131-0/+2
* gallium: add interface for querying memory usage and sizes (v2)Marek Olšák2016-02-051-0/+1
* gallium: add PIPE_CAP_QUERY_BUFFER_OBJECTIlia Mirkin2016-02-041-0/+1
* gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-031-0/+1
* gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLYNicolai Hähnle2016-02-031-0/+1
* gallium: add GREMEDY_string_markerRob Clark2016-01-211-0/+1
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-141-0/+1
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-141-0/+1
* gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENTIlia Mirkin2016-01-081-13/+14
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-081-0/+2
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-081-0/+2
* gallium: add caps to expose support for multi indirect drawsIlia Mirkin2016-01-071-0/+2
* vc4: Add support for GL_ARB_texture_swizzle.Eric Anholt2016-01-061-1/+1
* gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H supportIlia Mirkin2016-01-031-0/+1
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-0/+1
* vc4: Add support for dumping executed commands to a file.Eric Anholt2015-12-151-0/+4
* vc4: Enable MSAA.Eric Anholt2015-12-081-2/+3
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
* vc4: Allow user index buffers, to avoid slow readback for shadow IBs.Eric Anholt2015-10-291-1/+1
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+2
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+1
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+1
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
* vc4: Fix raster surface shadow updates under DRI2.Eric Anholt2015-07-281-0/+6
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+1