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path: root/src/gallium/drivers/vc4/vc4_screen.c
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* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* vc4: check preprocessor token existence using #ifdef instead of #ifEric Engestrom2017-11-281-3/+3
* broadcom/vc4: fix indentation in vc4_screen.cAndres Rodriguez2017-11-141-8/+8
* gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie2017-11-101-0/+2
* broadcom/vc4: Mark BOs as purgeable when they enter the BO cacheBoris Brezillon2017-11-091-0/+2
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt2017-10-101-15/+20
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
* broadcom/vc4: Implement GL_ARB_texture_barrier.Eric Anholt2017-10-101-1/+1
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
* broadcom/vc4: Don't advertise tiled dmabuf modifiers if we can't use themDerek Foreman2017-10-051-13/+18
* gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle2017-09-291-0/+1
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+1
* gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri2017-09-151-0/+1
* gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri2017-08-031-0/+1
* gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding capNicolai Hähnle2017-08-021-0/+1
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-311-0/+1
* vc4: Set shareable BOs as T tiled if possibleEric Anholt2017-07-121-0/+30
* vc4: Make the miptree debug code available under VC4_DEBUG=surfEric Anholt2017-07-121-0/+2
* vc4: Allow VBOs to be mapped during execution.Eric Anholt2017-06-201-1/+1
* gallium: Add renderonly-based support for pl111+vc4.Eric Anholt2017-06-151-1/+11
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-141-0/+1
* gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude2017-06-021-0/+1
* vc4: Drop pointless indirections around BO import/export.Eric Anholt2017-05-171-54/+0
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
* vc4: Use runtime CPU detection for whether NEON is available.Eric Anholt2017-05-021-0/+3
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-141-0/+1
* gallium: add PIPE_CAP_TGSI_BALLOTNicolai Hähnle2017-04-051-0/+1
* gallium: add sparse buffer interface and capabilityNicolai Hähnle2017-04-051-0/+1
* gallium: Add a cap to check if the driver supports fill_rectangleLyude2017-03-311-0/+1
* gallium: remove support for predicates from TGSI (v2)Marek Olšák2017-04-011-2/+0
* gallium: add PIPE_CAP_TGSI CLOCKNicolai Hähnle2017-03-311-0/+1
* vc4: Fix indenting in vc4_screen_get_param()Lyude2017-03-301-3/+3
* gallium: add PIPE_CAP_TGSI_TEX_TXF_LZMarek Olšák2017-03-151-0/+1
* gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()Brian Paul2017-03-081-2/+3
* gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri2017-03-071-1/+1
* gallium: remove PIPE_CAP_USER_INDEX_BUFFERSMarek Olšák2017-02-251-1/+0
* vc4: Drop VS inputs to 8.Eric Anholt2017-02-101-4/+1
* gallium: add separate PIPE_CAP_INT64_DIVMODIlia Mirkin2017-02-091-0/+1
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-021-1/+1
* vc4: Flip the switch to run the GLSL compiler optimization loop once.Eric Anholt2017-01-281-1/+1
* gallium: Add integer 64 capabilityDave Airlie2017-01-271-0/+1
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
* gallium: add PIPE_CAP_TGSI_FS_FBFETCHIlia Mirkin2017-01-161-0/+1
* gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELYMarek Olšák2017-01-051-0/+1