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src
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gallium
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drivers
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vc4
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vc4_resource.c
Commit message (
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Author
Age
Files
Lines
*
u_upload_mgr: pass alignment to u_upload_alloc manually
Marek Olšák
2016-01-02
1
-1
/
+1
*
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
Eric Anholt
2015-12-15
1
-6
/
+6
*
vc4: Add support for mapping of MSAA resources.
Eric Anholt
2015-12-08
1
-8
/
+102
*
vc4: Add debug dumping of MSAA surfaces.
Eric Anholt
2015-12-04
1
-6
/
+143
*
vc4: Add support for laying out MSAA resources.
Eric Anholt
2015-12-04
1
-5
/
+20
*
vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.
Eric Anholt
2015-11-09
1
-17
/
+29
*
vc4: Fix a compiler warning.
Eric Anholt
2015-11-09
1
-1
/
+1
*
vc4: Allow user index buffers, to avoid slow readback for shadow IBs.
Eric Anholt
2015-10-29
1
-6
/
+12
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
1
-0
/
+8
*
vc4: Fix write-only texsubimage when we had to align.
Eric Anholt
2015-06-20
1
-1
/
+5
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
1
-18
/
+15
*
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
2015-04-15
1
-1
/
+1
*
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
2015-04-15
1
-0
/
+5
*
vc4: Move the blit code to a separate file.
Eric Anholt
2015-04-13
1
-64
/
+0
*
vc4: Use the blit interface for updating shadow textures.
Eric Anholt
2015-04-13
1
-13
/
+31
*
vc4: Add a dump-the-surface-contents routine.
Eric Anholt
2015-03-24
1
-0
/
+100
*
vc4: Fix pitch alignment of linear textures.
Eric Anholt
2015-03-24
1
-1
/
+1
*
vc4: Fix use of a bool as an enum.
Eric Anholt
2015-03-24
1
-1
/
+1
*
vc4: Decide the HW's format before laying out the miptree.
Eric Anholt
2015-03-24
1
-3
/
+3
*
vc4: Make a new #define for making code conditional on the simulator.
Eric Anholt
2015-03-24
1
-5
/
+5
*
vc4: Add some useful debug printfs for miptrees.
Eric Anholt
2015-03-24
1
-0
/
+37
*
vc4: Drop the content of vc4_flush_resource().
Eric Anholt
2014-12-30
1
-4
/
+4
*
vc4: Drop a weird argument in the BOs-from-handles API.
Eric Anholt
2014-12-17
1
-1
/
+3
*
vc4: Update for new kernel ABI with async execution and waits.
Eric Anholt
2014-11-20
1
-1
/
+4
*
vc4: When asked to discard-map a whole resource, discard it.
Eric Anholt
2014-10-24
1
-14
/
+28
*
vc4: Refactor flushing before mapping a BO.
Eric Anholt
2014-10-24
1
-2
/
+4
*
vc4: Translate 4-byte index buffers to 2 bytes.
Eric Anholt
2014-10-19
1
-0
/
+46
*
vc4: Add support for rebasing texture levels so firstlevel == 0.
Eric Anholt
2014-10-19
1
-1
/
+36
*
vc4: Mostly fix offset calculation for NPOT mipmap levels.
Eric Anholt
2014-10-09
1
-2
/
+11
*
vc4: Add support for texture cube maps.
Eric Anholt
2014-09-29
1
-9
/
+16
*
vc4: Rename the slice's size0.
Eric Anholt
2014-09-29
1
-4
/
+4
*
vc4: Handle a couple of the transfer map flags.
Eric Anholt
2014-09-02
1
-4
/
+9
*
vc4: Fix save/restore of the VS/FS in the blitter.
Eric Anholt
2014-08-23
1
-2
/
+2
*
vc4: Add support for all the texture and FBO formats we can.
Eric Anholt
2014-08-22
1
-3
/
+6
*
vc4: Add support for texture tiling.
Eric Anholt
2014-08-22
1
-12
/
+125
*
vc4: Include stdio/stdlib in headers so I don't have to include it per file.
Eric Anholt
2014-08-22
1
-2
/
+0
*
vc4: Don't forget to set up the offset for render targets.
Eric Anholt
2014-08-18
1
-0
/
+2
*
vc4: Fix multi-level texture setup.
Eric Anholt
2014-08-18
1
-1
/
+11
*
vc4: Store the (currently always linear) tiling format in the resource.
Eric Anholt
2014-08-11
1
-0
/
+2
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
1
-0
/
+2
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
1
-0
/
+350