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path: root/src/gallium/drivers/vc4/vc4_resource.c
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* vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.Eric Anholt2017-09-271-0/+5
* broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt2017-09-261-7/+8
* renderonly/etnaviv: stop importing resource from renderonlyLucas Stach2017-07-191-2/+3
* vc4: Set shareable BOs as T tiled if possibleEric Anholt2017-07-121-13/+144
* vc4: Use vc4_setup_slices for resource importEric Anholt2017-07-121-33/+19
* vc4: Make the miptree debug code available under VC4_DEBUG=surfEric Anholt2017-07-121-5/+3
* vc4: Remove a stale comment.Eric Anholt2017-07-121-4/+0
* gallium: Add renderonly-based support for pl111+vc4.Eric Anholt2017-06-151-0/+38
* vc4: Remove dead code in vc4_dump_surface_msaa()Rhys Kidd2017-05-221-6/+0
* vc4: Don't allocate new BOs to avoid synchronization when they're shared.Eric Anholt2017-05-171-1/+2
* vc4: Drop pointless indirections around BO import/export.Eric Anholt2017-05-171-8/+49
* vc4: Drop the u_resource_vtbl no-op layer.Eric Anholt2017-05-171-28/+22
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-101-5/+6
* vc4: Add miptree/texture state support for ETC1 compressed textures.Eric Anholt2016-11-031-0/+19
* vc4: Avoid loading from the texture during non-utile-aligned glTexImage().Eric Anholt2016-10-131-12/+34
* vc4: Fix fallback to quad clears of depth in GLX.Eric Anholt2016-10-061-1/+3
* vc4: Add the format name in miptree_debug.Eric Anholt2016-10-061-2/+4
* vc4: use the new parent/child pools for transfersNicolai Hähnle2016-10-051-2/+2
* vc4: Implement job shufflingEric Anholt2016-09-141-9/+8
* vc4: Simplify the DISCARD_RANGE handlingEric Anholt2016-09-141-12/+15
* gallium: switch drivers to the slab allocator in src/utilMarek Olšák2016-09-061-3/+3
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-2/+2
* vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt2016-07-151-1/+3
* vc4: fix memory leakEric Engestrom2016-07-121-1/+1
* vc4: fix vc4_resource_from_handle() stride calculationRob Herring2016-06-151-2/+2
* vc4: Size transfer temporary mappings appropriately for full maps of 3D.Eric Anholt2016-05-181-2/+2
* vc4: Add support for rendering to cube map surfaces.Eric Anholt2016-04-181-1/+2
* vc4: Don't flush on read-only access of buffers read by the CL.Eric Anholt2016-04-181-1/+6
* vc4: Sanity check strides for imported BOs.Eric Anholt2016-04-181-5/+18
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-1/+2
* vc4: Fix build from upload changes.Eric Anholt2016-01-021-1/+1
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-1/+1
* vc4: Don't consider nr_samples==1 surfaces to be MSAA.Eric Anholt2015-12-151-6/+6
* vc4: Add support for mapping of MSAA resources.Eric Anholt2015-12-081-8/+102
* vc4: Add debug dumping of MSAA surfaces.Eric Anholt2015-12-041-6/+143
* vc4: Add support for laying out MSAA resources.Eric Anholt2015-12-041-5/+20
* vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.Eric Anholt2015-11-091-17/+29
* vc4: Fix a compiler warning.Eric Anholt2015-11-091-1/+1
* vc4: Allow user index buffers, to avoid slow readback for shadow IBs.Eric Anholt2015-10-291-6/+12
* vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt2015-07-281-0/+8
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-201-1/+5
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-271-18/+15
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-151-1/+1
* vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt2015-04-151-0/+5
* vc4: Move the blit code to a separate file.Eric Anholt2015-04-131-64/+0
* vc4: Use the blit interface for updating shadow textures.Eric Anholt2015-04-131-13/+31
* vc4: Add a dump-the-surface-contents routine.Eric Anholt2015-03-241-0/+100
* vc4: Fix pitch alignment of linear textures.Eric Anholt2015-03-241-1/+1
* vc4: Fix use of a bool as an enum.Eric Anholt2015-03-241-1/+1
* vc4: Decide the HW's format before laying out the miptree.Eric Anholt2015-03-241-3/+3