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path: root/src/gallium/drivers/vc4/vc4_resource.c
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* vc4: Update for new kernel ABI with async execution and waits.Eric Anholt2014-11-201-1/+4
* vc4: When asked to discard-map a whole resource, discard it.Eric Anholt2014-10-241-14/+28
* vc4: Refactor flushing before mapping a BO.Eric Anholt2014-10-241-2/+4
* vc4: Translate 4-byte index buffers to 2 bytes.Eric Anholt2014-10-191-0/+46
* vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt2014-10-191-1/+36
* vc4: Mostly fix offset calculation for NPOT mipmap levels.Eric Anholt2014-10-091-2/+11
* vc4: Add support for texture cube maps.Eric Anholt2014-09-291-9/+16
* vc4: Rename the slice's size0.Eric Anholt2014-09-291-4/+4
* vc4: Handle a couple of the transfer map flags.Eric Anholt2014-09-021-4/+9
* vc4: Fix save/restore of the VS/FS in the blitter.Eric Anholt2014-08-231-2/+2
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-221-3/+6
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-12/+125
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-2/+0
* vc4: Don't forget to set up the offset for render targets.Eric Anholt2014-08-181-0/+2
* vc4: Fix multi-level texture setup.Eric Anholt2014-08-181-1/+11
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-111-0/+2
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-111-1/+1
* vc4: Drop the flush at the end of the drawEric Anholt2014-08-111-0/+2
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+350