Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vc4: Handle a couple of the transfer map flags. | Eric Anholt | 2014-09-02 | 1 | -4/+9 |
* | vc4: Fix save/restore of the VS/FS in the blitter. | Eric Anholt | 2014-08-23 | 1 | -2/+2 |
* | vc4: Add support for all the texture and FBO formats we can. | Eric Anholt | 2014-08-22 | 1 | -3/+6 |
* | vc4: Add support for texture tiling. | Eric Anholt | 2014-08-22 | 1 | -12/+125 |
* | vc4: Include stdio/stdlib in headers so I don't have to include it per file. | Eric Anholt | 2014-08-22 | 1 | -2/+0 |
* | vc4: Don't forget to set up the offset for render targets. | Eric Anholt | 2014-08-18 | 1 | -0/+2 |
* | vc4: Fix multi-level texture setup. | Eric Anholt | 2014-08-18 | 1 | -1/+11 |
* | vc4: Store the (currently always linear) tiling format in the resource. | Eric Anholt | 2014-08-11 | 1 | -0/+2 |
* | vc4: Avoid flushing when mapping buffers that aren't in the batch. | Eric Anholt | 2014-08-11 | 1 | -1/+1 |
* | vc4: Drop the flush at the end of the draw | Eric Anholt | 2014-08-11 | 1 | -0/+2 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+350 |