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src
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gallium
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drivers
/
vc4
/
vc4_resource.c
Commit message (
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)
Author
Age
Files
Lines
*
vc4: Switch to using u_transfer_helper for MSAA maps.
Eric Anholt
2018-07-13
1
-97
/
+16
*
vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.
Eric Anholt
2018-07-12
1
-1
/
+1
*
gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
Dave Airlie
2018-05-30
1
-5
/
+5
*
broadcom: Remove our defines of DRM_FORMAT_MOD_INVALID.
Eric Anholt
2018-03-09
1
-4
/
+0
*
broadcom: Suppress compiler warnings about enum pipe_tex_filter.
Eric Anholt
2018-03-09
1
-0
/
+1
*
broadcom/vc4: Add support for YUV textures using unaccelerated blits.
Eric Anholt
2018-02-23
1
-2
/
+4
*
broadcom/vc4: Allow importing linear BOs with arbitrary offset/stride.
Eric Anholt
2018-02-23
1
-8
/
+25
*
vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.
Eric Anholt
2017-09-27
1
-0
/
+5
*
broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
Eric Anholt
2017-09-26
1
-7
/
+8
*
renderonly/etnaviv: stop importing resource from renderonly
Lucas Stach
2017-07-19
1
-2
/
+3
*
vc4: Set shareable BOs as T tiled if possible
Eric Anholt
2017-07-12
1
-13
/
+144
*
vc4: Use vc4_setup_slices for resource import
Eric Anholt
2017-07-12
1
-33
/
+19
*
vc4: Make the miptree debug code available under VC4_DEBUG=surf
Eric Anholt
2017-07-12
1
-5
/
+3
*
vc4: Remove a stale comment.
Eric Anholt
2017-07-12
1
-4
/
+0
*
gallium: Add renderonly-based support for pl111+vc4.
Eric Anholt
2017-06-15
1
-0
/
+38
*
vc4: Remove dead code in vc4_dump_surface_msaa()
Rhys Kidd
2017-05-22
1
-6
/
+0
*
vc4: Don't allocate new BOs to avoid synchronization when they're shared.
Eric Anholt
2017-05-17
1
-1
/
+2
*
vc4: Drop pointless indirections around BO import/export.
Eric Anholt
2017-05-17
1
-8
/
+49
*
vc4: Drop the u_resource_vtbl no-op layer.
Eric Anholt
2017-05-17
1
-28
/
+22
*
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2017-05-10
1
-5
/
+6
*
vc4: Add miptree/texture state support for ETC1 compressed textures.
Eric Anholt
2016-11-03
1
-0
/
+19
*
vc4: Avoid loading from the texture during non-utile-aligned glTexImage().
Eric Anholt
2016-10-13
1
-12
/
+34
*
vc4: Fix fallback to quad clears of depth in GLX.
Eric Anholt
2016-10-06
1
-1
/
+3
*
vc4: Add the format name in miptree_debug.
Eric Anholt
2016-10-06
1
-2
/
+4
*
vc4: use the new parent/child pools for transfers
Nicolai Hähnle
2016-10-05
1
-2
/
+2
*
vc4: Implement job shuffling
Eric Anholt
2016-09-14
1
-9
/
+8
*
vc4: Simplify the DISCARD_RANGE handling
Eric Anholt
2016-09-14
1
-12
/
+15
*
gallium: switch drivers to the slab allocator in src/util
Marek Olšák
2016-09-06
1
-3
/
+3
*
gallium: split transfer_inline_write into buffer and texture callbacks
Marek Olšák
2016-07-23
1
-2
/
+2
*
vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.
Eric Anholt
2016-07-15
1
-1
/
+3
*
vc4: fix memory leak
Eric Engestrom
2016-07-12
1
-1
/
+1
*
vc4: fix vc4_resource_from_handle() stride calculation
Rob Herring
2016-06-15
1
-2
/
+2
*
vc4: Size transfer temporary mappings appropriately for full maps of 3D.
Eric Anholt
2016-05-18
1
-2
/
+2
*
vc4: Add support for rendering to cube map surfaces.
Eric Anholt
2016-04-18
1
-1
/
+2
*
vc4: Don't flush on read-only access of buffers read by the CL.
Eric Anholt
2016-04-18
1
-1
/
+6
*
vc4: Sanity check strides for imported BOs.
Eric Anholt
2016-04-18
1
-5
/
+18
*
gallium: add external usage flags to resource_from(get)_handle (v2)
Marek Olšák
2016-03-09
1
-1
/
+2
*
vc4: Fix build from upload changes.
Eric Anholt
2016-01-02
1
-1
/
+1
*
u_upload_mgr: pass alignment to u_upload_alloc manually
Marek Olšák
2016-01-02
1
-1
/
+1
*
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
Eric Anholt
2015-12-15
1
-6
/
+6
*
vc4: Add support for mapping of MSAA resources.
Eric Anholt
2015-12-08
1
-8
/
+102
*
vc4: Add debug dumping of MSAA surfaces.
Eric Anholt
2015-12-04
1
-6
/
+143
*
vc4: Add support for laying out MSAA resources.
Eric Anholt
2015-12-04
1
-5
/
+20
*
vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.
Eric Anholt
2015-11-09
1
-17
/
+29
*
vc4: Fix a compiler warning.
Eric Anholt
2015-11-09
1
-1
/
+1
*
vc4: Allow user index buffers, to avoid slow readback for shadow IBs.
Eric Anholt
2015-10-29
1
-6
/
+12
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
1
-0
/
+8
*
vc4: Fix write-only texsubimage when we had to align.
Eric Anholt
2015-06-20
1
-1
/
+5
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
1
-18
/
+15
*
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
2015-04-15
1
-1
/
+1
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