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path: root/src/gallium/drivers/vc4/vc4_qir.c
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* vc4: Restructure color packing as a series of channel replacements.Eric Anholt2015-01-101-1/+5
* vc4: Coalesce MOVs into VPM with the instructions generating the values.Eric Anholt2014-12-181-15/+23
* vc4: Redefine VPM writes as a (destination) QIR register file.Eric Anholt2014-12-171-1/+5
* vc4: Add support for turning constant uniforms into small immediates.Eric Anholt2014-12-171-3/+10
* vc4: Move follow_movs() to common QIR code.Eric Anholt2014-12-171-0/+9
* vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.Eric Anholt2014-12-151-0/+4
* vc4: Add support for 8-bit unnormalized vertex attrs.Eric Anholt2014-12-151-0/+4
* vc4: Rename UNPACK_8* to UNPACK_8*_F.Eric Anholt2014-12-151-4/+4
* vc4: Allow dead code elimination of color reads.Eric Anholt2014-12-051-1/+1
* vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.Eric Anholt2014-10-281-0/+1
* vc4: Allow dead code elimination of unused varyings.Eric Anholt2014-10-241-2/+13
* vc4: Add support for user clip plane and gl_ClipVertex.Eric Anholt2014-10-151-0/+2
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-011-0/+1
* vc4: Dump constant uniform values in VC4_DEBUG=qir.Eric Anholt2014-09-291-5/+12
* vc4: Add support for 8-bit unorm/snorm vertex inputs.Eric Anholt2014-09-231-0/+4
* vc4: Use the same method as for FRAG_Z to handle fragcoord W.Eric Anholt2014-09-191-1/+1
* vc4: Add support for stencil operations.Eric Anholt2014-09-181-0/+1
* vc4: Allow dead code elimination of instructions that read uniforms.Eric Anholt2014-09-171-2/+1
* vc4: Add support for computed depth writes.Eric Anholt2014-09-161-0/+3
* vc4: Restructure depth input/output in fragment shaders.Eric Anholt2014-09-161-1/+1
* vc4: Fix memory leaks of struct qinst.Eric Anholt2014-09-151-0/+14
* vc4: Fix memory leaks of some vc4_compile contents.Eric Anholt2014-09-151-2/+3
* vc4: Expose r4 to register allocation.Eric Anholt2014-09-091-6/+6
* vc4: Merge qcompile and tgsi_to_qirEric Anholt2014-09-041-7/+7
* vc4: Add a CSE optimization pass.Eric Anholt2014-09-041-0/+49
* vc4: Switch to using native integers.Eric Anholt2014-09-041-2/+14
* vc4: Expose compares at a lower level in QIR.Eric Anholt2014-09-041-5/+9
* vc4: Add support for fragment discards.Eric Anholt2014-08-221-0/+1
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-2/+0
* vc4: Add support for blending.Eric Anholt2014-08-151-0/+1
* vc4: Add support for gl_FragCoord.Eric Anholt2014-08-111-0/+5
* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-111-0/+1
* vc4: Add support for texturing (under simulation)Eric Anholt2014-08-111-0/+10
* vc4: Add support for the TGSI TRUNC opcode.Eric Anholt2014-08-081-0/+1
* vc4: Add copy propagation between temps.Eric Anholt2014-08-081-0/+1
* vc4: Add dead code elimination.Eric Anholt2014-08-081-3/+17
* vc4: Add an initial pass of algebraic optimization.Eric Anholt2014-08-081-0/+37
* vc4: Add support for CMP.Eric Anholt2014-08-081-0/+1
* vc4: Add WIP support for varyings.Eric Anholt2014-08-081-0/+1
* vc4: Add support for SNE/SEQ/SGE/SLT.Eric Anholt2014-08-081-0/+6
* vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt2014-08-081-0/+192