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path:
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src
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gallium
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drivers
/
vc4
/
vc4_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
1
-40
/
+42
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
1
-9
/
+9
*
vc4: Add support for texture rectangles
Eric Anholt
2014-08-11
1
-0
/
+39
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
1
-7
/
+144
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
1
-15
/
+73
*
vc4: Add support for the TGSI FRC opcode.
Eric Anholt
2014-08-08
1
-0
/
+18
*
vc4: Add support for the TGSI TRUNC opcode.
Eric Anholt
2014-08-08
1
-0
/
+11
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
1
-54
/
+22
*
vc4: Add support for the lit opcode.
Eric Anholt
2014-08-08
1
-1
/
+37
*
vc4: Add support for the POW opcode
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Refactor uniform handling.
Eric Anholt
2014-08-08
1
-27
/
+27
*
vc4: Add support for the LRP opcode.
Eric Anholt
2014-08-08
1
-0
/
+20
*
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
2014-08-08
1
-4
/
+5
*
vc4: Add support for CMP.
Eric Anholt
2014-08-08
1
-1
/
+6
*
vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
Eric Anholt
2014-08-08
1
-4
/
+4
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
1
-7
/
+48
*
vc4: Fix emit of ABS
Eric Anholt
2014-08-08
1
-1
/
+11
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
1
-63
/
+221
*
vc4: Add VC4_DEBUG env option
Eric Anholt
2014-08-08
1
-7
/
+17
*
vc4: Add support for SNE/SEQ/SGE/SLT.
Eric Anholt
2014-08-08
1
-0
/
+4
*
vc4: Fix UBO allocation when no uniforms are used.
Eric Anholt
2014-08-08
1
-1
/
+2
*
vc4: Add initial support for math opcodes
Eric Anholt
2014-08-08
1
-0
/
+4
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
1
-221
/
+528
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
1
-1
/
+127
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
1
-0
/
+229