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src
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gallium
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drivers
/
vc4
/
vc4_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Fix texture type masking.
Eric Anholt
2015-01-15
1
-1
/
+1
*
vc4: Colormask should apply after all other fragment ops (like logic op).
Eric Anholt
2015-01-15
1
-9
/
+18
*
vc4: Clamp the inputs to the blend equation to [0, 1].
Eric Anholt
2015-01-11
1
-1
/
+10
*
vc4: Add a little helper for clamping to [0,1].
Eric Anholt
2015-01-11
1
-4
/
+10
*
vc4: Fix up statechange management for uncompiled/compiled FS/VS.
Eric Anholt
2015-01-11
1
-6
/
+6
*
vc4: Cook up the draw-time VPM setup info during shader compile.
Eric Anholt
2015-01-10
1
-5
/
+14
*
vc4: Redo VPM reads as a read file.
Eric Anholt
2015-01-10
1
-5
/
+4
*
vc4: Pack VPM attr contents according to just the size of the attribute.
Eric Anholt
2015-01-10
1
-9
/
+3
*
vc4: Restructure color packing as a series of channel replacements.
Eric Anholt
2015-01-10
1
-22
/
+12
*
vc4: Fix scaling W projection of the Z coordinate when there's a Z offset.
Eric Anholt
2015-01-06
1
-3
/
+3
*
vc4: Fix deletion from the program cache.
Eric Anholt
2015-01-06
1
-1
/
+1
*
vc4: Handle unaligned accesses in CL emits.
Eric Anholt
2014-12-25
1
-25
/
+26
*
vc4: Optimize CL emits by doing size checks up front.
Eric Anholt
2014-12-24
1
-0
/
+3
*
vc4: Add support for 32-bit signed norm/scaled vertex attrs.
Eric Anholt
2014-12-15
1
-0
/
+10
*
vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.
Eric Anholt
2014-12-15
1
-0
/
+31
*
vc4: Add support for 8-bit unnormalized vertex attrs.
Eric Anholt
2014-12-15
1
-11
/
+19
*
vc4: Refactor vertex attribute conversions a bit.
Eric Anholt
2014-12-15
1
-25
/
+40
*
vc4: Rename UNPACK_8* to UNPACK_8*_F.
Eric Anholt
2014-12-15
1
-1
/
+1
*
vc4: Add support for UMAD.
Eric Anholt
2014-12-15
1
-0
/
+9
*
vc4: Fix leaks of the compiled shaders' keys.
Eric Anholt
2014-12-14
1
-1
/
+1
*
vc4: Fix leak of the compiled shader programs in the cache.
Eric Anholt
2014-12-14
1
-0
/
+21
*
vc4: Switch to using the util/ hash table.
Eric Anholt
2014-12-14
1
-53
/
+32
*
vc4: Consider FS backface color loads as color inputs as well.
Eric Anholt
2014-12-11
1
-1
/
+4
*
vc4: Add support for GL 1.0 logic ops.
Eric Anholt
2014-12-08
1
-2
/
+60
*
vc4: Add support for TGSI_OPCODE_UCMP.
Eric Anholt
2014-12-08
1
-0
/
+12
*
vc4: Mark a big array as const.
Eric Anholt
2014-11-18
1
-1
/
+1
*
vc4: Avoid reusing a pointer from c->outputs[] after add_output().
Eric Anholt
2014-11-12
1
-5
/
+6
*
vc4: Fix assumption of TGSI OUT[0] being POSITION in the VS.
Eric Anholt
2014-11-12
1
-5
/
+5
*
vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.
Eric Anholt
2014-10-28
1
-6
/
+146
*
vc4: Reuse uniform_data/contents indices when making uniforms.
Eric Anholt
2014-10-24
1
-0
/
+7
*
vc4: Allow dead code elimination of unused varyings.
Eric Anholt
2014-10-24
1
-0
/
+15
*
vc4: Add debug output to match shaderdb info to program dumps.
Eric Anholt
2014-10-24
1
-6
/
+18
*
vc4: Fix SRC_ALPHA_SATURATE blending.
Eric Anholt
2014-10-21
1
-3
/
+11
*
vc4: Add support for rebasing texture levels so firstlevel == 0.
Eric Anholt
2014-10-19
1
-1
/
+2
*
vc4: Apply a Newton-Raphson step to improve RSQ
Eric Anholt
2014-10-18
1
-2
/
+20
*
vc4: Apply a Newton-Raphson step to improve RCP.
Eric Anholt
2014-10-18
1
-1
/
+17
*
vc4: Fix the uniform debug output.
Eric Anholt
2014-10-15
1
-1
/
+1
*
vc4: Add support for user clip plane and gl_ClipVertex.
Eric Anholt
2014-10-15
1
-3
/
+81
*
vc4: Move the output semantics setup to a helper.
Eric Anholt
2014-10-15
1
-16
/
+28
*
vc4: Add support for having 0 vertex elements used.
Eric Anholt
2014-10-14
1
-0
/
+26
*
vc4: Add support for the TXL opcode.
Eric Anholt
2014-10-13
1
-5
/
+15
*
vc4: Improve the accuracy of SIN and COS.
Eric Anholt
2014-10-13
1
-11
/
+17
*
vc4: Match VS outputs to FS inputs.
Eric Anholt
2014-10-13
1
-17
/
+96
*
vc4: Add support for the CEIL opcode.
Eric Anholt
2014-10-13
1
-0
/
+22
*
vc4: Add support for the SSG opcode.
Eric Anholt
2014-10-13
1
-0
/
+12
*
vc4: Use the fnv1 hash function instead of gallium util's crc32.
Eric Anholt
2014-10-10
1
-2
/
+3
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
1
-0
/
+20
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
1
-73
/
+45
*
vc4: Add #defines for the texture uniform fields.
Eric Anholt
2014-10-09
1
-19
/
+31
*
vc4: Initialize undefined temporaries to 0.
Eric Anholt
2014-10-09
1
-1
/
+6
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