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path:
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src
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gallium
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drivers
/
vc4
/
vc4_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Enable DP lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-41
/
+3
*
vc4: Start using tgsi_lowering for opcodes we haven't supported before.
Eric Anholt
2014-10-08
1
-1
/
+15
*
vc4: Add support for framebuffer sRGB encoding.
Eric Anholt
2014-10-02
1
-2
/
+31
*
vc4: Add support for sampling from sRGB.
Eric Anholt
2014-10-02
1
-9
/
+43
*
vc4: Fix the mapping of the minification filter to HW values.
Eric Anholt
2014-10-01
1
-8
/
+8
*
vc4: Make the last static array in vc4_program.c dynamically sized.
Eric Anholt
2014-10-01
1
-3
/
+12
*
vc4: Fix some broken indentation.
Eric Anholt
2014-10-01
1
-1
/
+1
*
vc4: Add support for the FACE semantic.
Eric Anholt
2014-10-01
1
-0
/
+15
*
vc4: Add support for TGSI_OPCODE_CLAMP.
Eric Anholt
2014-10-01
1
-0
/
+12
*
vc4: Shove some depth comparison bits down to where they're used.
Eric Anholt
2014-09-29
1
-5
/
+5
*
vc4: Add support for GL 1.1's stupid CLAMP mode.
Eric Anholt
2014-09-29
1
-4
/
+19
*
vc4: Add support for texture border color.
Eric Anholt
2014-09-29
1
-1
/
+82
*
vc4: Add support for texture cube maps.
Eric Anholt
2014-09-29
1
-9
/
+43
*
vc4: Stop trying to reuse temporaries that store uniform values.
Eric Anholt
2014-09-29
1
-11
/
+0
*
vc4: Add support for gl_PointCoord.
Eric Anholt
2014-09-24
1
-0
/
+34
*
vc4: Add support for point size setting.
Eric Anholt
2014-09-24
1
-2
/
+32
*
vc4: Add support for alpha test.
Eric Anholt
2014-09-24
1
-0
/
+68
*
vc4: Add support for flat shading.
Eric Anholt
2014-09-23
1
-2
/
+14
*
vc4: Drop stale comment.
Eric Anholt
2014-09-23
1
-1
/
+0
*
vc4: Add support for 8-bit unorm/snorm vertex inputs.
Eric Anholt
2014-09-23
1
-10
/
+32
*
vc4: Switch to using Mesa's register allocator.
Eric Anholt
2014-09-23
1
-5
/
+7
*
vc4: Fix perspective interpolation.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Use the same method as for FRAG_Z to handle fragcoord W.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Add support for stencil operations.
Eric Anholt
2014-09-18
1
-1
/
+26
*
vc4: Add support for reordering the uniform stream after optimization.
Eric Anholt
2014-09-17
1
-0
/
+1
*
vc4: Initialize the various qreg arrays when allocating them.
Eric Anholt
2014-09-17
1
-0
/
+4
*
vc4: Add support for computed depth writes.
Eric Anholt
2014-09-16
1
-2
/
+21
*
vc4: Restructure depth input/output in fragment shaders.
Eric Anholt
2014-09-16
1
-3
/
+2
*
vc4: Dynamically allocate the TGSI-to-qreg arrays.
Eric Anholt
2014-09-15
1
-12
/
+39
*
vc4: Fix memory leaks of some vc4_compile contents.
Eric Anholt
2014-09-15
1
-8
/
+8
*
vc4: Add support for shadow samplers.
Eric Anholt
2014-09-09
1
-3
/
+58
*
vc4: Add support for texture swizzles.
Eric Anholt
2014-09-09
1
-1
/
+8
*
vc4: Move the texture format into a struct.
Eric Anholt
2014-09-09
1
-3
/
+5
*
vc4: Add support for depth texturing.
Eric Anholt
2014-09-09
1
-3
/
+13
*
vc4: Expose r4 to register allocation.
Eric Anholt
2014-09-09
1
-5
/
+4
*
vc4: Merge qcompile and tgsi_to_qir
Eric Anholt
2014-09-04
1
-364
/
+267
*
vc4: Switch to using native integers.
Eric Anholt
2014-09-04
1
-4
/
+167
*
vc4: Expose compares at a lower level in QIR.
Eric Anholt
2014-09-04
1
-27
/
+77
*
vc4: Add support for fragment discards.
Eric Anholt
2014-08-22
1
-0
/
+24
*
vc4: Avoid using undefined values when there's no color write.
Eric Anholt
2014-08-22
1
-8
/
+27
*
vc4: Fix FLR for integer values less than 0.
Eric Anholt
2014-08-22
1
-1
/
+7
*
vc4: Add support for all the texture and FBO formats we can.
Eric Anholt
2014-08-22
1
-18
/
+14
*
vc4: Add support for texture tiling.
Eric Anholt
2014-08-22
1
-2
/
+4
*
vc4: Stop complaining about unknown texture channel types.
Eric Anholt
2014-08-22
1
-10
/
+0
*
vc4: Include stdio/stdlib in headers so I don't have to include it per file.
Eric Anholt
2014-08-22
1
-1
/
+0
*
vc4: Plumb the texture index from TGSI through to the sampler uniforms.
Eric Anholt
2014-08-19
1
-15
/
+11
*
vc4: Avoid a null-deref if a sampler index isn't used.
Eric Anholt
2014-08-19
1
-2
/
+5
*
vc4: Add support for swizzling of texture colors.
Eric Anholt
2014-08-18
1
-3
/
+37
*
vc4: Fix handling of non-XYZW swizzles in color outputs.
Eric Anholt
2014-08-18
1
-6
/
+6
*
vc4: Extract the swizzle handling from vertex fetch.
Eric Anholt
2014-08-18
1
-27
/
+32
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