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path:
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src
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gallium
/
drivers
/
vc4
/
vc4_program.c
Commit message (
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)
Author
Age
Files
Lines
*
vc4: Avoid an extra temporary and mov in ffloor/ffract/fceil.
Eric Anholt
2017-01-28
1
-13
/
+18
*
nir: Rename convert_to_ssa lower_regs_to_ssa
Jason Ekstrand
2016-12-29
1
-1
/
+1
*
vc4: Enable NIR-based loop unrolling.
Eric Anholt
2016-12-29
1
-0
/
+5
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-1
/
+1
*
vc4: In a loop break/continue, jump if everyone has taken the path.
Eric Anholt
2016-11-30
1
-10
/
+17
*
vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
Eric Anholt
2016-11-29
1
-9
/
+25
*
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Eric Anholt
2016-11-29
1
-1
/
+1
*
gallium: fix more occurences of u_hash.h
Marek Olšák
2016-11-22
1
-1
/
+1
*
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
2016-11-16
1
-2
/
+13
*
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
2016-11-12
1
-0
/
+2
*
vc4: Flag the last thread switch in the program as the last.
Eric Anholt
2016-11-12
1
-0
/
+11
*
vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.
Eric Anholt
2016-11-12
1
-0
/
+25
*
vc4: Clamp the shadow comparison value.
Eric Anholt
2016-11-09
1
-0
/
+9
*
vc4: Don't abort when a shader compile fails.
Eric Anholt
2016-11-09
1
-4
/
+14
*
vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
Eric Anholt
2016-11-04
1
-1
/
+1
*
vc4: Make sure that vertex shader texture2D() calls use LOD 0.
Eric Anholt
2016-11-04
1
-0
/
+10
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
1
-1
/
+1
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-3
/
+3
*
vc4: Avoid making temporaries for assignments to NIR registers.
Eric Anholt
2016-10-21
1
-35
/
+79
*
vc4: Restructure the simulator mode.
Eric Anholt
2016-10-21
1
-3
/
+0
*
vc4: Fix live intervals analysis for screening defs in if statements.
Eric Anholt
2016-10-06
1
-1
/
+4
*
vc4: Fix assertion fails from trying to cast non-ALU instrs to ALU.
Eric Anholt
2016-10-06
1
-0
/
+2
*
nir: Make nir_foo_first/last_cf_node return a block instead
Jason Ekstrand
2016-10-06
1
-4
/
+2
*
nir: Allow opt_peephole_sel to be more aggressive in flattening IFs.
Eric Anholt
2016-09-22
1
-1
/
+1
*
nir: Report progress from nir_lower_phis_to_scalar.
Kenneth Graunke
2016-09-14
1
-2
/
+1
*
nir: Report progress from nir_lower_alu_to_scalar.
Kenneth Graunke
2016-09-14
1
-1
/
+1
*
vc4: Move the render job state into a separate structure.
Eric Anholt
2016-09-14
1
-1
/
+2
*
vc4: Handle discards while in control flow.
Eric Anholt
2016-08-29
1
-6
/
+27
*
vc4: Add support for fddx/fddy
Eric Anholt
2016-08-25
1
-0
/
+52
*
vc4: Tell state_tracker that we would prefer NIR.
Eric Anholt
2016-08-22
1
-7
/
+25
*
vc4: Use proper type sizes for uniforms.
Eric Anholt
2016-08-22
1
-4
/
+5
*
vc4: Add VARYING_SLOT_PNTC support.
Eric Anholt
2016-08-22
1
-4
/
+5
*
nir: Define system values for vc4's blending-lowering arguments.
Eric Anholt
2016-08-22
1
-25
/
+31
*
vc4: Switch store_output to using nir_lower_io_to_scalar / component.
Eric Anholt
2016-08-19
1
-5
/
+13
*
vc4: Use the intrinsic's first_component for vattr VPM index.
Eric Anholt
2016-08-19
1
-5
/
+1
*
vc4: Convert to using nir_lower_io_scalar for FS inputs.
Eric Anholt
2016-08-19
1
-3
/
+17
*
vc4: Switch to using the intrinsic accessors.
Eric Anholt
2016-08-19
1
-9
/
+10
*
ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.
Eric Anholt
2016-08-19
1
-1
/
+1
*
vc4: Dump the TGSI before trying to convert it to NIR.
Eric Anholt
2016-08-19
1
-4
/
+3
*
vc4: Move scalarizing and some lowering to link time.
Eric Anholt
2016-08-04
1
-5
/
+12
*
vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.
Eric Anholt
2016-08-04
1
-12
/
+66
*
vc4: Don't recompile the CS when the FS changes.
Eric Anholt
2016-08-04
1
-0
/
+2
*
vc4: Move FS inputs setup out to a helper function.
Eric Anholt
2016-08-04
1
-34
/
+41
*
vc4: Avoid generating a custom shader per level in glGenerateMipmaps().
Eric Anholt
2016-08-03
1
-6
/
+4
*
vc4: Dump NIR at shader state creation time as well.
Eric Anholt
2016-08-03
1
-0
/
+8
*
vc4: Disable early Z with computed depth.
Eric Anholt
2016-07-26
1
-0
/
+5
*
vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.
Eric Anholt
2016-07-15
1
-0
/
+11
*
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
2016-07-15
1
-2
/
+0
*
vc4: Emit resets of the uniform stream at the starts of blocks.
Eric Anholt
2016-07-13
1
-0
/
+1
*
vc4: Add support for NIR loops and break/continue.
Eric Anholt
2016-07-12
1
-3
/
+77
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