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path:
root
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src
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gallium
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drivers
/
vc4
/
vc4_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Fix perspective interpolation.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Use the same method as for FRAG_Z to handle fragcoord W.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Add support for stencil operations.
Eric Anholt
2014-09-18
1
-1
/
+26
*
vc4: Add support for reordering the uniform stream after optimization.
Eric Anholt
2014-09-17
1
-0
/
+1
*
vc4: Initialize the various qreg arrays when allocating them.
Eric Anholt
2014-09-17
1
-0
/
+4
*
vc4: Add support for computed depth writes.
Eric Anholt
2014-09-16
1
-2
/
+21
*
vc4: Restructure depth input/output in fragment shaders.
Eric Anholt
2014-09-16
1
-3
/
+2
*
vc4: Dynamically allocate the TGSI-to-qreg arrays.
Eric Anholt
2014-09-15
1
-12
/
+39
*
vc4: Fix memory leaks of some vc4_compile contents.
Eric Anholt
2014-09-15
1
-8
/
+8
*
vc4: Add support for shadow samplers.
Eric Anholt
2014-09-09
1
-3
/
+58
*
vc4: Add support for texture swizzles.
Eric Anholt
2014-09-09
1
-1
/
+8
*
vc4: Move the texture format into a struct.
Eric Anholt
2014-09-09
1
-3
/
+5
*
vc4: Add support for depth texturing.
Eric Anholt
2014-09-09
1
-3
/
+13
*
vc4: Expose r4 to register allocation.
Eric Anholt
2014-09-09
1
-5
/
+4
*
vc4: Merge qcompile and tgsi_to_qir
Eric Anholt
2014-09-04
1
-364
/
+267
*
vc4: Switch to using native integers.
Eric Anholt
2014-09-04
1
-4
/
+167
*
vc4: Expose compares at a lower level in QIR.
Eric Anholt
2014-09-04
1
-27
/
+77
*
vc4: Add support for fragment discards.
Eric Anholt
2014-08-22
1
-0
/
+24
*
vc4: Avoid using undefined values when there's no color write.
Eric Anholt
2014-08-22
1
-8
/
+27
*
vc4: Fix FLR for integer values less than 0.
Eric Anholt
2014-08-22
1
-1
/
+7
*
vc4: Add support for all the texture and FBO formats we can.
Eric Anholt
2014-08-22
1
-18
/
+14
*
vc4: Add support for texture tiling.
Eric Anholt
2014-08-22
1
-2
/
+4
*
vc4: Stop complaining about unknown texture channel types.
Eric Anholt
2014-08-22
1
-10
/
+0
*
vc4: Include stdio/stdlib in headers so I don't have to include it per file.
Eric Anholt
2014-08-22
1
-1
/
+0
*
vc4: Plumb the texture index from TGSI through to the sampler uniforms.
Eric Anholt
2014-08-19
1
-15
/
+11
*
vc4: Avoid a null-deref if a sampler index isn't used.
Eric Anholt
2014-08-19
1
-2
/
+5
*
vc4: Add support for swizzling of texture colors.
Eric Anholt
2014-08-18
1
-3
/
+37
*
vc4: Fix handling of non-XYZW swizzles in color outputs.
Eric Anholt
2014-08-18
1
-6
/
+6
*
vc4: Extract the swizzle handling from vertex fetch.
Eric Anholt
2014-08-18
1
-27
/
+32
*
vc4: Add support for color masking.
Eric Anholt
2014-08-18
1
-13
/
+24
*
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
Eric Anholt
2014-08-18
1
-8
/
+3
*
vc4: Fix multi-level texture setup.
Eric Anholt
2014-08-18
1
-1
/
+1
*
vc4: Fix viewport handling in the uniforms upload.
Eric Anholt
2014-08-18
1
-4
/
+2
*
vc4: Add support for blending.
Eric Anholt
2014-08-15
1
-12
/
+187
*
vc4: Use cl_f() instead of cl_u32(fui())
Eric Anholt
2014-08-15
1
-6
/
+6
*
vc4: Consistently use qir_uniform_f().
Eric Anholt
2014-08-15
1
-7
/
+6
*
vc4: Consume the implicit varyings for points and lines.
Eric Anholt
2014-08-15
1
-10
/
+31
*
vc4: Add support for the FLR opcode.
Eric Anholt
2014-08-12
1
-0
/
+18
*
vc4: Add support for gl_FragCoord.
Eric Anholt
2014-08-11
1
-1
/
+20
*
vc4: Refactor shader input setup again.
Eric Anholt
2014-08-11
1
-17
/
+24
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
1
-1
/
+15
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
1
-0
/
+8
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
1
-40
/
+42
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
1
-9
/
+9
*
vc4: Add support for texture rectangles
Eric Anholt
2014-08-11
1
-0
/
+39
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
1
-7
/
+144
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
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