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path: root/src/gallium/drivers/vc4/vc4_program.c
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* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-4/+4
* nir: Make nir_lower_clip_vs optionally work with variables.Kenneth Graunke2018-11-191-1/+2
* vc4: Fix unused variable warning.Eric Anholt2018-10-301-1/+0
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-251-1/+0
* gallium/ttn: Convert inputs and outputs to derefs of variables.Eric Anholt2018-10-151-3/+4
* vc4: Remove dead i == 0 code from the cos() implementation.Eric Anholt2018-09-211-6/+3
* vc4: Fix sin(0.0) and cos(0.0) accuracy to fix SDL rendering rotation.Eric Anholt2018-09-211-26/+40
* vc4: Ignore samplers for finding uniform offsets.Eric Anholt2018-08-071-3/+14
* vc4: Tell NIR to lower fdiv instructionsJason Ekstrand2018-07-131-0/+1
* st,ir3,radeonsi: push lower_deref_instrs back into driverRob Clark2018-06-221-1/+0
* anv,i965,radv,st,ir3: Call nir_lower_deref_instrsJason Ekstrand2018-06-221-0/+1
* util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...Ian Romanick2018-03-291-2/+2
* broadcom/vc4: Allow binding non-zero constant buffers.Eric Anholt2018-03-091-1/+34
* nir: add lower_ldexp to nir compiler optionsTimothy Arceri2018-02-281-0/+1
* nir: add lower_all_io_to_temps flagTimothy Arceri2018-01-311-0/+1
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
* nir: Move vc4's alpha test lowering to core NIR.Eric Anholt2017-10-101-4/+11
* broadcom/vc4: Fix use-after-free when deleting a program.Eric Anholt2017-09-181-6/+15
* st/glsl_to_nir: move nir_lower_io to driversNicolai Hähnle2017-07-311-0/+3
* st/mesa: get rid of st_glsl_typesNicolai Hähnle2017-07-311-2/+8
* vc4: Clean up release build warnings using MAYBE_UNUSED.Eric Anholt2017-06-201-2/+1
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-3/+3
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-4/+4
* vc4: Report to shader-db how many threads a fragment shader has.Eric Anholt2017-03-081-0/+7
* Revert "vc4: Lazily emit our FS/VS input loads."Eric Anholt2017-03-081-80/+69
* gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()Brian Paul2017-03-081-1/+2
* vc4: Lazily emit our FS/VS input loads.Eric Anholt2017-02-241-69/+80
* vc4: Refactor the load_input code out of the intrinsic code.Eric Anholt2017-02-241-25/+42
* vc4: Track the last block we emitted at the top level.Eric Anholt2017-02-241-5/+8
* vc4: Enable glSampleMask() even when !rasterizer->multisample.Eric Anholt2017-02-101-2/+1
* vc4: Use accurate 1/w in coordinate shader as well as vert shader.Eric Anholt2017-02-101-1/+1
* vc4: Avoid emitting small immediates for UBO indirect load address guards.Eric Anholt2017-02-101-4/+4
* vc4: Avoid an extra temporary and mov in ffloor/ffract/fceil.Eric Anholt2017-01-281-13/+18
* nir: Rename convert_to_ssa lower_regs_to_ssaJason Ekstrand2016-12-291-1/+1
* vc4: Enable NIR-based loop unrolling.Eric Anholt2016-12-291-0/+5
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-121-1/+1
* vc4: In a loop break/continue, jump if everyone has taken the path.Eric Anholt2016-11-301-10/+17
* vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.Eric Anholt2016-11-291-9/+25
* vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).Eric Anholt2016-11-291-1/+1
* gallium: fix more occurences of u_hash.hMarek Olšák2016-11-221-1/+1
* vc4: Try compiling our FSes in multithreaded mode on new kernels.Eric Anholt2016-11-161-2/+13
* vc4: Mark threaded FSes as non-singlethread in the CL.Eric Anholt2016-11-121-0/+2
* vc4: Flag the last thread switch in the program as the last.Eric Anholt2016-11-121-0/+11
* vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.Eric Anholt2016-11-121-0/+25
* vc4: Clamp the shadow comparison value.Eric Anholt2016-11-091-0/+9
* vc4: Don't abort when a shader compile fails.Eric Anholt2016-11-091-4/+14
* vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.Eric Anholt2016-11-041-1/+1
* vc4: Make sure that vertex shader texture2D() calls use LOD 0.Eric Anholt2016-11-041-0/+10
* ralloc: use rzalloc where it's necessaryMarek Olšák2016-10-311-1/+1
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-3/+3