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path:
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src
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gallium
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drivers
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vc4
/
vc4_program.c
Commit message (
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Author
Age
Files
Lines
*
nir: Make boolean conversions sized just like the others
Jason Ekstrand
2018-12-05
1
-4
/
+4
*
nir: Make nir_lower_clip_vs optionally work with variables.
Kenneth Graunke
2018-11-19
1
-1
/
+2
*
vc4: Fix unused variable warning.
Eric Anholt
2018-10-30
1
-1
/
+0
*
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
2018-10-25
1
-1
/
+0
*
gallium/ttn: Convert inputs and outputs to derefs of variables.
Eric Anholt
2018-10-15
1
-3
/
+4
*
vc4: Remove dead i == 0 code from the cos() implementation.
Eric Anholt
2018-09-21
1
-6
/
+3
*
vc4: Fix sin(0.0) and cos(0.0) accuracy to fix SDL rendering rotation.
Eric Anholt
2018-09-21
1
-26
/
+40
*
vc4: Ignore samplers for finding uniform offsets.
Eric Anholt
2018-08-07
1
-3
/
+14
*
vc4: Tell NIR to lower fdiv instructions
Jason Ekstrand
2018-07-13
1
-0
/
+1
*
st,ir3,radeonsi: push lower_deref_instrs back into driver
Rob Clark
2018-06-22
1
-1
/
+0
*
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
Jason Ekstrand
2018-06-22
1
-0
/
+1
*
util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...
Ian Romanick
2018-03-29
1
-2
/
+2
*
broadcom/vc4: Allow binding non-zero constant buffers.
Eric Anholt
2018-03-09
1
-1
/
+34
*
nir: add lower_ldexp to nir compiler options
Timothy Arceri
2018-02-28
1
-0
/
+1
*
nir: add lower_all_io_to_temps flag
Timothy Arceri
2018-01-31
1
-0
/
+1
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-1
/
+1
*
nir: Move vc4's alpha test lowering to core NIR.
Eric Anholt
2017-10-10
1
-4
/
+11
*
broadcom/vc4: Fix use-after-free when deleting a program.
Eric Anholt
2017-09-18
1
-6
/
+15
*
st/glsl_to_nir: move nir_lower_io to drivers
Nicolai Hähnle
2017-07-31
1
-0
/
+3
*
st/mesa: get rid of st_glsl_types
Nicolai Hähnle
2017-07-31
1
-2
/
+8
*
vc4: Clean up release build warnings using MAYBE_UNUSED.
Eric Anholt
2017-06-20
1
-2
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-3
/
+3
*
nir: Rework conversion opcodes
Jason Ekstrand
2017-03-14
1
-4
/
+4
*
vc4: Report to shader-db how many threads a fragment shader has.
Eric Anholt
2017-03-08
1
-0
/
+7
*
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
2017-03-08
1
-80
/
+69
*
gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()
Brian Paul
2017-03-08
1
-1
/
+2
*
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
2017-02-24
1
-69
/
+80
*
vc4: Refactor the load_input code out of the intrinsic code.
Eric Anholt
2017-02-24
1
-25
/
+42
*
vc4: Track the last block we emitted at the top level.
Eric Anholt
2017-02-24
1
-5
/
+8
*
vc4: Enable glSampleMask() even when !rasterizer->multisample.
Eric Anholt
2017-02-10
1
-2
/
+1
*
vc4: Use accurate 1/w in coordinate shader as well as vert shader.
Eric Anholt
2017-02-10
1
-1
/
+1
*
vc4: Avoid emitting small immediates for UBO indirect load address guards.
Eric Anholt
2017-02-10
1
-4
/
+4
*
vc4: Avoid an extra temporary and mov in ffloor/ffract/fceil.
Eric Anholt
2017-01-28
1
-13
/
+18
*
nir: Rename convert_to_ssa lower_regs_to_ssa
Jason Ekstrand
2016-12-29
1
-1
/
+1
*
vc4: Enable NIR-based loop unrolling.
Eric Anholt
2016-12-29
1
-0
/
+5
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-1
/
+1
*
vc4: In a loop break/continue, jump if everyone has taken the path.
Eric Anholt
2016-11-30
1
-10
/
+17
*
vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
Eric Anholt
2016-11-29
1
-9
/
+25
*
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Eric Anholt
2016-11-29
1
-1
/
+1
*
gallium: fix more occurences of u_hash.h
Marek Olšák
2016-11-22
1
-1
/
+1
*
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
2016-11-16
1
-2
/
+13
*
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
2016-11-12
1
-0
/
+2
*
vc4: Flag the last thread switch in the program as the last.
Eric Anholt
2016-11-12
1
-0
/
+11
*
vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.
Eric Anholt
2016-11-12
1
-0
/
+25
*
vc4: Clamp the shadow comparison value.
Eric Anholt
2016-11-09
1
-0
/
+9
*
vc4: Don't abort when a shader compile fails.
Eric Anholt
2016-11-09
1
-4
/
+14
*
vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
Eric Anholt
2016-11-04
1
-1
/
+1
*
vc4: Make sure that vertex shader texture2D() calls use LOD 0.
Eric Anholt
2016-11-04
1
-0
/
+10
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
1
-1
/
+1
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-3
/
+3
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