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src
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gallium
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drivers
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vc4
/
vc4_program.c
Commit message (
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)
Author
Age
Files
Lines
*
vc4: Add support for swizzling of texture colors.
Eric Anholt
2014-08-18
1
-3
/
+37
*
vc4: Fix handling of non-XYZW swizzles in color outputs.
Eric Anholt
2014-08-18
1
-6
/
+6
*
vc4: Extract the swizzle handling from vertex fetch.
Eric Anholt
2014-08-18
1
-27
/
+32
*
vc4: Add support for color masking.
Eric Anholt
2014-08-18
1
-13
/
+24
*
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
Eric Anholt
2014-08-18
1
-8
/
+3
*
vc4: Fix multi-level texture setup.
Eric Anholt
2014-08-18
1
-1
/
+1
*
vc4: Fix viewport handling in the uniforms upload.
Eric Anholt
2014-08-18
1
-4
/
+2
*
vc4: Add support for blending.
Eric Anholt
2014-08-15
1
-12
/
+187
*
vc4: Use cl_f() instead of cl_u32(fui())
Eric Anholt
2014-08-15
1
-6
/
+6
*
vc4: Consistently use qir_uniform_f().
Eric Anholt
2014-08-15
1
-7
/
+6
*
vc4: Consume the implicit varyings for points and lines.
Eric Anholt
2014-08-15
1
-10
/
+31
*
vc4: Add support for the FLR opcode.
Eric Anholt
2014-08-12
1
-0
/
+18
*
vc4: Add support for gl_FragCoord.
Eric Anholt
2014-08-11
1
-1
/
+20
*
vc4: Refactor shader input setup again.
Eric Anholt
2014-08-11
1
-17
/
+24
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
1
-1
/
+15
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
1
-0
/
+8
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
1
-40
/
+42
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
1
-9
/
+9
*
vc4: Add support for texture rectangles
Eric Anholt
2014-08-11
1
-0
/
+39
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
1
-7
/
+144
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
1
-15
/
+73
*
vc4: Add support for the TGSI FRC opcode.
Eric Anholt
2014-08-08
1
-0
/
+18
*
vc4: Add support for the TGSI TRUNC opcode.
Eric Anholt
2014-08-08
1
-0
/
+11
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
1
-54
/
+22
*
vc4: Add support for the lit opcode.
Eric Anholt
2014-08-08
1
-1
/
+37
*
vc4: Add support for the POW opcode
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Refactor uniform handling.
Eric Anholt
2014-08-08
1
-27
/
+27
*
vc4: Add support for the LRP opcode.
Eric Anholt
2014-08-08
1
-0
/
+20
*
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
2014-08-08
1
-4
/
+5
*
vc4: Add support for CMP.
Eric Anholt
2014-08-08
1
-1
/
+6
*
vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
Eric Anholt
2014-08-08
1
-4
/
+4
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
1
-7
/
+48
*
vc4: Fix emit of ABS
Eric Anholt
2014-08-08
1
-1
/
+11
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
1
-63
/
+221
*
vc4: Add VC4_DEBUG env option
Eric Anholt
2014-08-08
1
-7
/
+17
*
vc4: Add support for SNE/SEQ/SGE/SLT.
Eric Anholt
2014-08-08
1
-0
/
+4
*
vc4: Fix UBO allocation when no uniforms are used.
Eric Anholt
2014-08-08
1
-1
/
+2
*
vc4: Add initial support for math opcodes
Eric Anholt
2014-08-08
1
-0
/
+4
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
1
-221
/
+528
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
1
-1
/
+127
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
1
-0
/
+229