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src
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gallium
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drivers
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vc4
/
vc4_program.c
Commit message (
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Author
Age
Files
Lines
*
vc4: Fix printing of shader-db debug when shader-db isn't turned on.
Eric Anholt
2015-07-17
1
-4
/
+6
*
vc4: Move uniforms handling to a separate file.
Eric Anholt
2015-07-14
1
-314
/
+0
*
vc4: Fix some -Wdouble-promotion warnings.
Eric Anholt
2015-07-14
1
-1
/
+1
*
vc4: Fix compiler warnings on release builds.
Eric Anholt
2015-07-14
1
-0
/
+2
*
vc4: Rework cl handling to be friendlier to the compiler.
Eric Anholt
2015-07-14
1
-23
/
+36
*
gallium/ttn: mark location specially in nir for color0-writes-all
Ilia Mirkin
2015-07-03
1
-0
/
+6
*
nir/from_ssa: add a flag to not convert everything from SSA
Connor Abbott
2015-06-30
1
-1
/
+1
*
vc4: Make a helper for TLB color writes, too.
Eric Anholt
2015-06-23
1
-1
/
+1
*
vc4: Pull the blending operation out to a separate function.
Eric Anholt
2015-06-23
1
-38
/
+50
*
vc4: Use a defined t value for 1D textures.
Eric Anholt
2015-06-20
1
-1
/
+3
*
vc4: Make sure that direct texture clamps have a minimum value of 0.
Eric Anholt
2015-06-16
1
-0
/
+3
*
vc4: Convert from simple_list.h to list.h
Eric Anholt
2015-05-29
1
-3
/
+1
*
nir: Get rid of the array elements parameter on load/store intrinsics
Jason Ekstrand
2015-05-20
1
-6
/
+0
*
Fix a few typos
Zoë Blade
2015-04-27
1
-1
/
+1
*
vc4: Use NIR-level lowering for idiv.
Eric Anholt
2015-04-13
1
-11
/
+1
*
vc4: Add a bunch of type conversions.
Eric Anholt
2015-04-13
1
-0
/
+12
*
vc4: Add support for nir_iabs.
Eric Anholt
2015-04-02
1
-0
/
+5
*
vc4: Add shader-db dumping of NIR instruction count.
Eric Anholt
2015-04-01
1
-0
/
+29
*
vc4: Convert to consuming NIR.
Eric Anholt
2015-04-01
1
-712
/
+686
*
vc4: Tell shader-db how big our UBOs are, if present.
Eric Anholt
2015-04-01
1
-0
/
+6
*
vc4: Don't bother masking out the low 24 bits for integer multiplies
Eric Anholt
2015-03-30
1
-12
/
+8
*
vc4: Make integer multiply use 24 bits for the low parts.
Eric Anholt
2015-03-30
1
-5
/
+5
*
vc4: Move qir_uniform() and the constant-value versions to vc4_qir.c/h.
Eric Anholt
2015-02-19
1
-45
/
+0
*
vc4: Enforce one-uniform-per-instruction after optimization.
Eric Anholt
2015-02-19
1
-33
/
+17
*
vc4: Rename add_uniform() to qir_uniform().
Eric Anholt
2015-02-19
1
-15
/
+15
*
vc4: Make SF be a flag on the QIR instructions.
Eric Anholt
2015-02-12
1
-0
/
+6
*
vc4: Fix point size handling when it's the first output.
Eric Anholt
2015-01-29
1
-1
/
+1
*
vc4: Fix texture type masking.
Eric Anholt
2015-01-15
1
-1
/
+1
*
vc4: Colormask should apply after all other fragment ops (like logic op).
Eric Anholt
2015-01-15
1
-9
/
+18
*
vc4: Clamp the inputs to the blend equation to [0, 1].
Eric Anholt
2015-01-11
1
-1
/
+10
*
vc4: Add a little helper for clamping to [0,1].
Eric Anholt
2015-01-11
1
-4
/
+10
*
vc4: Fix up statechange management for uncompiled/compiled FS/VS.
Eric Anholt
2015-01-11
1
-6
/
+6
*
vc4: Cook up the draw-time VPM setup info during shader compile.
Eric Anholt
2015-01-10
1
-5
/
+14
*
vc4: Redo VPM reads as a read file.
Eric Anholt
2015-01-10
1
-5
/
+4
*
vc4: Pack VPM attr contents according to just the size of the attribute.
Eric Anholt
2015-01-10
1
-9
/
+3
*
vc4: Restructure color packing as a series of channel replacements.
Eric Anholt
2015-01-10
1
-22
/
+12
*
vc4: Fix scaling W projection of the Z coordinate when there's a Z offset.
Eric Anholt
2015-01-06
1
-3
/
+3
*
vc4: Fix deletion from the program cache.
Eric Anholt
2015-01-06
1
-1
/
+1
*
vc4: Handle unaligned accesses in CL emits.
Eric Anholt
2014-12-25
1
-25
/
+26
*
vc4: Optimize CL emits by doing size checks up front.
Eric Anholt
2014-12-24
1
-0
/
+3
*
vc4: Add support for 32-bit signed norm/scaled vertex attrs.
Eric Anholt
2014-12-15
1
-0
/
+10
*
vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.
Eric Anholt
2014-12-15
1
-0
/
+31
*
vc4: Add support for 8-bit unnormalized vertex attrs.
Eric Anholt
2014-12-15
1
-11
/
+19
*
vc4: Refactor vertex attribute conversions a bit.
Eric Anholt
2014-12-15
1
-25
/
+40
*
vc4: Rename UNPACK_8* to UNPACK_8*_F.
Eric Anholt
2014-12-15
1
-1
/
+1
*
vc4: Add support for UMAD.
Eric Anholt
2014-12-15
1
-0
/
+9
*
vc4: Fix leaks of the compiled shaders' keys.
Eric Anholt
2014-12-14
1
-1
/
+1
*
vc4: Fix leak of the compiled shader programs in the cache.
Eric Anholt
2014-12-14
1
-0
/
+21
*
vc4: Switch to using the util/ hash table.
Eric Anholt
2014-12-14
1
-53
/
+32
*
vc4: Consider FS backface color loads as color inputs as well.
Eric Anholt
2014-12-11
1
-1
/
+4
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