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src
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gallium
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drivers
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vc4
/
vc4_program.c
Commit message (
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Author
Age
Files
Lines
*
vc4: Pack the unorm-packing bits into a src MUL instruction when possible.
Eric Anholt
2015-08-20
1
-10
/
+67
*
vc4: Switch QPU_PACK_SCALED to be two non-SSA instructions.
Eric Anholt
2015-08-20
1
-1
/
+4
*
vc4: Make the pack-to-unorm instructions be non-SSA.
Eric Anholt
2015-08-20
1
-7
/
+6
*
vc4: Move all of our fixed function fragment color handling to NIR.
Eric Anholt
2015-08-14
1
-380
/
+60
*
vc4: Add a helper for making driver-specific NIR load_uniform for GL state
Eric Anholt
2015-08-14
1
-2
/
+23
*
nir: Add a nir_opt_undef() to handle csels with undef.
Eric Anholt
2015-08-14
1
-0
/
+1
*
vc4: Use nir_lower_load_const_to_scalar().
Eric Anholt
2015-08-04
1
-0
/
+1
*
vc4: Don't bother de-SSAing values that aren't part of phi webs.
Eric Anholt
2015-08-04
1
-15
/
+44
*
vc4: Don't bother saturating the dst color for blending.
Eric Anholt
2015-08-04
1
-8
/
+2
*
vc4: Make r4-writes implicitly move to a temp, and allocate temps to r4.
Eric Anholt
2015-08-04
1
-12
/
+7
*
vc4: Lower uniform loads to scalar in NIR.
Eric Anholt
2015-07-30
1
-17
/
+9
*
vc4: Move some FS input lowering into NIR.
Eric Anholt
2015-07-30
1
-35
/
+3
*
vc4: Move program keys to the header file.
Eric Anholt
2015-07-30
1
-47
/
+0
*
vc4: Lower NIR inputs to scalar as well.
Eric Anholt
2015-07-30
1
-2
/
+2
*
vc4: Start adding a NIR-based output lowering pass.
Eric Anholt
2015-07-30
1
-7
/
+5
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
1
-2
/
+15
*
vc4: Switch to using a separate ioctl for making shaders.
Eric Anholt
2015-07-17
1
-3
/
+2
*
vc4: Fix printing of shader-db debug when shader-db isn't turned on.
Eric Anholt
2015-07-17
1
-4
/
+6
*
vc4: Move uniforms handling to a separate file.
Eric Anholt
2015-07-14
1
-314
/
+0
*
vc4: Fix some -Wdouble-promotion warnings.
Eric Anholt
2015-07-14
1
-1
/
+1
*
vc4: Fix compiler warnings on release builds.
Eric Anholt
2015-07-14
1
-0
/
+2
*
vc4: Rework cl handling to be friendlier to the compiler.
Eric Anholt
2015-07-14
1
-23
/
+36
*
gallium/ttn: mark location specially in nir for color0-writes-all
Ilia Mirkin
2015-07-03
1
-0
/
+6
*
nir/from_ssa: add a flag to not convert everything from SSA
Connor Abbott
2015-06-30
1
-1
/
+1
*
vc4: Make a helper for TLB color writes, too.
Eric Anholt
2015-06-23
1
-1
/
+1
*
vc4: Pull the blending operation out to a separate function.
Eric Anholt
2015-06-23
1
-38
/
+50
*
vc4: Use a defined t value for 1D textures.
Eric Anholt
2015-06-20
1
-1
/
+3
*
vc4: Make sure that direct texture clamps have a minimum value of 0.
Eric Anholt
2015-06-16
1
-0
/
+3
*
vc4: Convert from simple_list.h to list.h
Eric Anholt
2015-05-29
1
-3
/
+1
*
nir: Get rid of the array elements parameter on load/store intrinsics
Jason Ekstrand
2015-05-20
1
-6
/
+0
*
Fix a few typos
Zoë Blade
2015-04-27
1
-1
/
+1
*
vc4: Use NIR-level lowering for idiv.
Eric Anholt
2015-04-13
1
-11
/
+1
*
vc4: Add a bunch of type conversions.
Eric Anholt
2015-04-13
1
-0
/
+12
*
vc4: Add support for nir_iabs.
Eric Anholt
2015-04-02
1
-0
/
+5
*
vc4: Add shader-db dumping of NIR instruction count.
Eric Anholt
2015-04-01
1
-0
/
+29
*
vc4: Convert to consuming NIR.
Eric Anholt
2015-04-01
1
-712
/
+686
*
vc4: Tell shader-db how big our UBOs are, if present.
Eric Anholt
2015-04-01
1
-0
/
+6
*
vc4: Don't bother masking out the low 24 bits for integer multiplies
Eric Anholt
2015-03-30
1
-12
/
+8
*
vc4: Make integer multiply use 24 bits for the low parts.
Eric Anholt
2015-03-30
1
-5
/
+5
*
vc4: Move qir_uniform() and the constant-value versions to vc4_qir.c/h.
Eric Anholt
2015-02-19
1
-45
/
+0
*
vc4: Enforce one-uniform-per-instruction after optimization.
Eric Anholt
2015-02-19
1
-33
/
+17
*
vc4: Rename add_uniform() to qir_uniform().
Eric Anholt
2015-02-19
1
-15
/
+15
*
vc4: Make SF be a flag on the QIR instructions.
Eric Anholt
2015-02-12
1
-0
/
+6
*
vc4: Fix point size handling when it's the first output.
Eric Anholt
2015-01-29
1
-1
/
+1
*
vc4: Fix texture type masking.
Eric Anholt
2015-01-15
1
-1
/
+1
*
vc4: Colormask should apply after all other fragment ops (like logic op).
Eric Anholt
2015-01-15
1
-9
/
+18
*
vc4: Clamp the inputs to the blend equation to [0, 1].
Eric Anholt
2015-01-11
1
-1
/
+10
*
vc4: Add a little helper for clamping to [0,1].
Eric Anholt
2015-01-11
1
-4
/
+10
*
vc4: Fix up statechange management for uncompiled/compiled FS/VS.
Eric Anholt
2015-01-11
1
-6
/
+6
*
vc4: Cook up the draw-time VPM setup info during shader compile.
Eric Anholt
2015-01-10
1
-5
/
+14
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