index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
vc4
/
vc4_program.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Fix the uniform debug output.
Eric Anholt
2014-10-15
1
-1
/
+1
*
vc4: Add support for user clip plane and gl_ClipVertex.
Eric Anholt
2014-10-15
1
-3
/
+81
*
vc4: Move the output semantics setup to a helper.
Eric Anholt
2014-10-15
1
-16
/
+28
*
vc4: Add support for having 0 vertex elements used.
Eric Anholt
2014-10-14
1
-0
/
+26
*
vc4: Add support for the TXL opcode.
Eric Anholt
2014-10-13
1
-5
/
+15
*
vc4: Improve the accuracy of SIN and COS.
Eric Anholt
2014-10-13
1
-11
/
+17
*
vc4: Match VS outputs to FS inputs.
Eric Anholt
2014-10-13
1
-17
/
+96
*
vc4: Add support for the CEIL opcode.
Eric Anholt
2014-10-13
1
-0
/
+22
*
vc4: Add support for the SSG opcode.
Eric Anholt
2014-10-13
1
-0
/
+12
*
vc4: Use the fnv1 hash function instead of gallium util's crc32.
Eric Anholt
2014-10-10
1
-2
/
+3
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
1
-0
/
+20
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
1
-73
/
+45
*
vc4: Add #defines for the texture uniform fields.
Eric Anholt
2014-10-09
1
-19
/
+31
*
vc4: Initialize undefined temporaries to 0.
Eric Anholt
2014-10-09
1
-1
/
+6
*
vc4: Enable LIT lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-35
/
+1
*
vc4: Fix scalar math opcodes to replicate their result from the X channel.
Eric Anholt
2014-10-08
1
-4
/
+16
*
vc4: Add support for two-sided color.
Eric Anholt
2014-10-08
1
-17
/
+45
*
vc4: Enable POW lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-11
/
+1
*
vc4: Enable DP lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-41
/
+3
*
vc4: Start using tgsi_lowering for opcodes we haven't supported before.
Eric Anholt
2014-10-08
1
-1
/
+15
*
vc4: Add support for framebuffer sRGB encoding.
Eric Anholt
2014-10-02
1
-2
/
+31
*
vc4: Add support for sampling from sRGB.
Eric Anholt
2014-10-02
1
-9
/
+43
*
vc4: Fix the mapping of the minification filter to HW values.
Eric Anholt
2014-10-01
1
-8
/
+8
*
vc4: Make the last static array in vc4_program.c dynamically sized.
Eric Anholt
2014-10-01
1
-3
/
+12
*
vc4: Fix some broken indentation.
Eric Anholt
2014-10-01
1
-1
/
+1
*
vc4: Add support for the FACE semantic.
Eric Anholt
2014-10-01
1
-0
/
+15
*
vc4: Add support for TGSI_OPCODE_CLAMP.
Eric Anholt
2014-10-01
1
-0
/
+12
*
vc4: Shove some depth comparison bits down to where they're used.
Eric Anholt
2014-09-29
1
-5
/
+5
*
vc4: Add support for GL 1.1's stupid CLAMP mode.
Eric Anholt
2014-09-29
1
-4
/
+19
*
vc4: Add support for texture border color.
Eric Anholt
2014-09-29
1
-1
/
+82
*
vc4: Add support for texture cube maps.
Eric Anholt
2014-09-29
1
-9
/
+43
*
vc4: Stop trying to reuse temporaries that store uniform values.
Eric Anholt
2014-09-29
1
-11
/
+0
*
vc4: Add support for gl_PointCoord.
Eric Anholt
2014-09-24
1
-0
/
+34
*
vc4: Add support for point size setting.
Eric Anholt
2014-09-24
1
-2
/
+32
*
vc4: Add support for alpha test.
Eric Anholt
2014-09-24
1
-0
/
+68
*
vc4: Add support for flat shading.
Eric Anholt
2014-09-23
1
-2
/
+14
*
vc4: Drop stale comment.
Eric Anholt
2014-09-23
1
-1
/
+0
*
vc4: Add support for 8-bit unorm/snorm vertex inputs.
Eric Anholt
2014-09-23
1
-10
/
+32
*
vc4: Switch to using Mesa's register allocator.
Eric Anholt
2014-09-23
1
-5
/
+7
*
vc4: Fix perspective interpolation.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Use the same method as for FRAG_Z to handle fragcoord W.
Eric Anholt
2014-09-19
1
-1
/
+1
*
vc4: Add support for stencil operations.
Eric Anholt
2014-09-18
1
-1
/
+26
*
vc4: Add support for reordering the uniform stream after optimization.
Eric Anholt
2014-09-17
1
-0
/
+1
*
vc4: Initialize the various qreg arrays when allocating them.
Eric Anholt
2014-09-17
1
-0
/
+4
*
vc4: Add support for computed depth writes.
Eric Anholt
2014-09-16
1
-2
/
+21
*
vc4: Restructure depth input/output in fragment shaders.
Eric Anholt
2014-09-16
1
-3
/
+2
*
vc4: Dynamically allocate the TGSI-to-qreg arrays.
Eric Anholt
2014-09-15
1
-12
/
+39
*
vc4: Fix memory leaks of some vc4_compile contents.
Eric Anholt
2014-09-15
1
-8
/
+8
*
vc4: Add support for shadow samplers.
Eric Anholt
2014-09-09
1
-3
/
+58
*
vc4: Add support for texture swizzles.
Eric Anholt
2014-09-09
1
-1
/
+8
[next]