Commit message (Expand) | Author | Age | Files | Lines | ||
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* | vc4: Crank up the tile allocation BO size | Eric Anholt | 2014-08-08 | 1 | -2/+2 | |
* | vc4: Add support for multiple attributes | Eric Anholt | 2014-08-08 | 1 | -14/+20 | |
* | vc4: Add WIP support for varyings. | Eric Anholt | 2014-08-08 | 1 | -1/+1 | |
* | vc4: Add shader variant caching to handle FS output swizzle. | Eric Anholt | 2014-08-08 | 1 | -0/+2 | |
* | vc4: Load the tile buffer before incrementally drawing. | Eric Anholt | 2014-08-08 | 1 | -8/+22 | |
* | vc4: Don't reallocate the tile alloc/state bos every frame. | Eric Anholt | 2014-08-08 | 1 | -10/+18 | |
* | vc4: Use the user's actual first vertex attribute. | Eric Anholt | 2014-08-08 | 1 | -35/+55 | |
* | vc4: Switch to actually generating vertex and fragment shader code from TGSI. | Eric Anholt | 2014-08-08 | 1 | -18/+15 | |
* | vc4: Start converting the driver to use vertex shaders. | Eric Anholt | 2014-08-08 | 1 | -44/+48 | |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+241 |