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src
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gallium
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drivers
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vc4
/
vc4_draw.c
Commit message (
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Author
Age
Files
Lines
*
gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák
2017-04-20
1
-0
/
+5
*
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
2017-03-08
1
-2
/
+2
*
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
2017-02-24
1
-2
/
+2
*
vc4: Flush the job early if we're referencing too many BOs.
Eric Anholt
2017-01-05
1
-0
/
+7
*
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
2016-11-12
1
-1
/
+2
*
vc4: Don't abort when a shader compile fails.
Eric Anholt
2016-11-09
1
-1
/
+4
*
vc4: Fix fast clear color packing for 565.
Eric Anholt
2016-10-16
1
-3
/
+16
*
vc4: Don't worry about partial Z/S clear if the other is already cleared.
Eric Anholt
2016-10-06
1
-3
/
+7
*
vc4: Try to fix the HW-2116 workaround.
Eric Anholt
2016-10-06
1
-9
/
+10
*
vc4: Drop dead argument from vc4_start_draw().
Eric Anholt
2016-10-06
1
-3
/
+3
*
vc4: Fix fallback to quad clears of depth in GLX.
Eric Anholt
2016-10-06
1
-24
/
+46
*
vc4: Fix perf debug formatting on partial Z/S clear.
Eric Anholt
2016-10-06
1
-1
/
+1
*
vc4: Emit perf debug when we fall back to quad clears.
Eric Anholt
2016-09-28
1
-0
/
+2
*
vc4: Implement job shuffling
Eric Anholt
2016-09-14
1
-8
/
+14
*
vc4: Move the render job state into a separate structure.
Eric Anholt
2016-09-14
1
-50
/
+57
*
vc4: Fix incorrect clearing of Z/stencil when cleared separately.
Eric Anholt
2016-09-14
1
-4
/
+21
*
gallium: add render_condition_enable param to clear_render_target/depth_stencil
Marek Olšák
2016-08-10
1
-2
/
+4
*
vc4: Sanity check that flushes don't happen between state emit and draw.
Eric Anholt
2016-04-18
1
-0
/
+7
*
vc4: Work around hardware limits on the number of verts in a single draw.
Eric Anholt
2016-04-12
1
-18
/
+92
*
u_upload_mgr: pass alignment to u_upload_data manually
Marek Olšák
2016-01-02
1
-1
/
+1
*
vc4: Add support for drawing in MSAA.
Eric Anholt
2015-12-08
1
-10
/
+6
*
vc4: Allow user index buffers, to avoid slow readback for shadow IBs.
Eric Anholt
2015-10-29
1
-2
/
+11
*
vc4: Add a workaround for HW-2116 (state counter wrap fails).
Eric Anholt
2015-10-23
1
-2
/
+36
*
vc4: Fix missing \n in a perf_debug().
Eric Anholt
2015-10-23
1
-1
/
+1
*
vc4: Mark our shaders as single-threaded.
Eric Anholt
2015-07-30
1
-0
/
+1
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
1
-40
/
+72
*
vc4: Drop unused vpm_offset value.
Eric Anholt
2015-07-28
1
-3
/
+0
*
vc4: Add support for ARB_draw_elements_base_vertex.
Eric Anholt
2015-07-27
1
-1
/
+3
*
vc4: Rework cl handling to be friendlier to the compiler.
Eric Anholt
2015-07-14
1
-51
/
+58
*
vc4: Move tile state/alloc allocation into the kernel.
Eric Anholt
2015-06-17
1
-33
/
+4
*
vc4: Move RCL generation into the kernel.
Eric Anholt
2015-06-17
1
-0
/
+2
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
1
-4
/
+11
*
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
2015-04-15
1
-0
/
+18
*
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
2015-04-15
1
-1
/
+6
*
vc4: Fix clear color setup for RGB565.
Eric Anholt
2015-01-11
1
-1
/
+4
*
vc4: Cook up the draw-time VPM setup info during shader compile.
Eric Anholt
2015-01-10
1
-6
/
+6
*
vc4: Fix miscalculation of the VPM space.
Eric Anholt
2015-01-10
1
-1
/
+1
*
vc4: Pack VPM attr contents according to just the size of the attribute.
Eric Anholt
2015-01-10
1
-2
/
+5
*
vc4: Only render tiles where the scissor ever intersected them.
Eric Anholt
2014-12-30
1
-0
/
+4
*
vc4: Optimize CL emits by doing size checks up front.
Eric Anholt
2014-12-24
1
-0
/
+30
*
vc4: Drop redundant index size setting.
Eric Anholt
2014-12-11
1
-1
/
+0
*
vc4: Add a note about a piece of errata I've learned about.
Eric Anholt
2014-11-24
1
-0
/
+4
*
vc4: Translate 4-byte index buffers to 2 bytes.
Eric Anholt
2014-10-19
1
-5
/
+9
*
vc4: Set the primitive list format at the start of rendering.
Eric Anholt
2014-10-17
1
-0
/
+9
*
vc4: Add some comments about state management.
Eric Anholt
2014-10-17
1
-0
/
+5
*
vc4: Add support for having 0 vertex elements used.
Eric Anholt
2014-10-14
1
-6
/
+21
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
1
-0
/
+5
*
vc4: Actually clear the context's dirty flags.
Eric Anholt
2014-10-10
1
-0
/
+1
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
1
-10
/
+6
*
vc4: Compute max_index instead of trusting the rest of userspace.
Eric Anholt
2014-09-24
1
-5
/
+13
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