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src
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gallium
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drivers
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vc4
/
vc4_context.h
Commit message (
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Author
Age
Files
Lines
*
vc4: Replace a couple of magic numbers with #define usage.
Eric Anholt
2017-06-30
1
-2
/
+2
*
vc4: Move rasterizer state packing to CSO creation time.
Eric Anholt
2017-06-30
1
-12
/
+5
*
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2017-05-10
1
-2
/
+1
*
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
2017-03-08
1
-4
/
+4
*
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
2017-02-24
1
-4
/
+4
*
vc4: Flush the job early if we're referencing too many BOs.
Eric Anholt
2017-01-05
1
-0
/
+7
*
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
2016-11-16
1
-0
/
+3
*
vc4: Add support for ETC1 textures if the kernel is new enough.
Eric Anholt
2016-11-16
1
-0
/
+4
*
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
2016-11-12
1
-0
/
+2
*
vc4: Add support for register allocation for threaded shaders.
Eric Anholt
2016-11-12
1
-4
/
+5
*
vc4: Don't abort when a shader compile fails.
Eric Anholt
2016-11-09
1
-1
/
+7
*
vc4: Move simulator memory management to a u_mm.h heap.
Eric Anholt
2016-10-21
1
-0
/
+2
*
vc4: Restructure the simulator mode.
Eric Anholt
2016-10-21
1
-0
/
+11
*
vc4: Fix simulator when more than one vc4_screen is opened.
Eric Anholt
2016-10-06
1
-0
/
+1
*
vc4: use the new parent/child pools for transfers
Nicolai Hähnle
2016-10-05
1
-1
/
+1
*
vc4: Implement job shuffling
Eric Anholt
2016-09-14
1
-6
/
+33
*
vc4: Move the render job state into a separate structure.
Eric Anholt
2016-09-14
1
-18
/
+33
*
vc4: Fix incorrect clearing of Z/stencil when cleared separately.
Eric Anholt
2016-09-14
1
-0
/
+1
*
gallium: switch drivers to the slab allocator in src/util
Marek Olšák
2016-09-06
1
-2
/
+2
*
vc4: Add register allocation support for MUL output rotation.
Eric Anholt
2016-08-25
1
-0
/
+1
*
vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.
Eric Anholt
2016-08-04
1
-7
/
+14
*
vc4: Disable early Z with computed depth.
Eric Anholt
2016-07-26
1
-0
/
+2
*
vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.
Eric Anholt
2016-07-15
1
-0
/
+1
*
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
2016-07-15
1
-1
/
+0
*
vc4: Remove dead dirty_samplers field.
Eric Anholt
2016-07-15
1
-1
/
+0
*
vc4: Drop the dead export_linkage array.
Eric Anholt
2016-05-17
1
-5
/
+0
*
vc4: Don't flush on read-only access of buffers read by the CL.
Eric Anholt
2016-04-18
1
-1
/
+2
*
vc4: Add support for drawing in MSAA.
Eric Anholt
2015-12-08
1
-0
/
+11
*
vc4: Convert blending to being done in 4x8 unorm normally.
Eric Anholt
2015-10-23
1
-1
/
+4
*
vc4: Add a workaround for HW-2116 (state counter wrap fails).
Eric Anholt
2015-10-23
1
-3
/
+3
*
vc4: use nir two-sided-color lowering
Boyan Ding
2015-10-06
1
-1
/
+0
*
vc4: convert from tgsi semantic/index to varying-slot
Eric Anholt
2015-09-16
1
-5
/
+4
*
gallium: add flags parameter to pipe_screen::context_create
Marek Olšák
2015-08-26
1
-1
/
+1
*
vc4: Actually allow math results to allocate into r4.
Eric Anholt
2015-08-21
1
-0
/
+1
*
vc4: Make r4-writes implicitly move to a temp, and allocate temps to r4.
Eric Anholt
2015-08-04
1
-0
/
+1
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
1
-1
/
+15
*
vc4: Cache the texture p1 for the sampler.
Eric Anholt
2015-07-14
1
-0
/
+11
*
vc4: Cache texture p0/p1 setup for the sampler view.
Eric Anholt
2015-07-14
1
-0
/
+12
*
vc4: Move tile state/alloc allocation into the kernel.
Eric Anholt
2015-06-17
1
-3
/
+0
*
vc4: Move RCL generation into the kernel.
Eric Anholt
2015-06-17
1
-1
/
+14
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
1
-0
/
+2
*
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
2015-04-15
1
-0
/
+5
*
vc4: Move the blit code to a separate file.
Eric Anholt
2015-04-13
1
-0
/
+1
*
vc4: Separate out a bit of code for submitting jobs to the kernel.
Eric Anholt
2015-04-13
1
-0
/
+3
*
vc4: Make a new #define for making code conditional on the simulator.
Eric Anholt
2015-03-24
1
-0
/
+6
*
vc4: Fix up statechange management for uncompiled/compiled FS/VS.
Eric Anholt
2015-01-11
1
-5
/
+4
*
vc4: Cook up the draw-time VPM setup info during shader compile.
Eric Anholt
2015-01-10
1
-0
/
+6
*
vc4: Only render tiles where the scissor ever intersected them.
Eric Anholt
2014-12-30
1
-0
/
+10
*
vc4: Fix leak of the compiled shader programs in the cache.
Eric Anholt
2014-12-14
1
-0
/
+1
*
vc4: Switch to using the util/ hash table.
Eric Anholt
2014-12-14
1
-1
/
+1
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