summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_context.h
Commit message (Expand)AuthorAgeFilesLines
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-3/+4
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-3/+8
* vc4: Drop pointless shader state structEric Anholt2014-08-111-5/+1
* vc4: Add support for texturing (under simulation)Eric Anholt2014-08-111-0/+1
* vc4: Add WIP support for varyings.Eric Anholt2014-08-081-0/+1
* vc4: Add shader variant caching to handle FS output swizzle.Eric Anholt2014-08-081-2/+9
* vc4: Don't reallocate the tile alloc/state bos every frame.Eric Anholt2014-08-081-0/+3
* vc4: Use the user's actual first vertex attribute.Eric Anholt2014-08-081-0/+2
* vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt2014-08-081-0/+16
* vc4: Start converting the driver to use vertex shaders.Eric Anholt2014-08-081-0/+2
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+177