Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vc4: Rewrite the kernel ABI to support texture uniform relocation. | Eric Anholt | 2014-08-11 | 1 | -3/+4 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 1 | -3/+8 |
* | vc4: Drop pointless shader state struct | Eric Anholt | 2014-08-11 | 1 | -5/+1 |
* | vc4: Add support for texturing (under simulation) | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Add WIP support for varyings. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Add shader variant caching to handle FS output swizzle. | Eric Anholt | 2014-08-08 | 1 | -2/+9 |
* | vc4: Don't reallocate the tile alloc/state bos every frame. | Eric Anholt | 2014-08-08 | 1 | -0/+3 |
* | vc4: Use the user's actual first vertex attribute. | Eric Anholt | 2014-08-08 | 1 | -0/+2 |
* | vc4: Switch to actually generating vertex and fragment shader code from TGSI. | Eric Anholt | 2014-08-08 | 1 | -0/+16 |
* | vc4: Start converting the driver to use vertex shaders. | Eric Anholt | 2014-08-08 | 1 | -0/+2 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+177 |