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path: root/src/gallium/drivers/vc4/vc4_context.c
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* vc4: Fix leaks of the CL contents.Eric Anholt2014-12-141-0/+2
* vc4: Fix leak of vc4_bos stashed in the context.Eric Anholt2014-12-141-0/+5
* vc4: Fix leak of the compiled shader programs in the cache.Eric Anholt2014-12-141-0/+2
* vc4: Add a debug flag for waiting for sync on submit.Eric Anholt2014-12-051-0/+8
* vc4: Update for new kernel ABI with async execution and waits.Eric Anholt2014-11-201-0/+10
* vc4: Emit semaphore instructions for new kernel ABI.Eric Anholt2014-11-181-3/+11
* vc4: Refactor flushing before mapping a BO.Eric Anholt2014-10-241-9/+8
* vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt2014-10-191-0/+6
* vc4: Make some assertions about how many flushes/EOFs the simulator sees.Eric Anholt2014-10-171-2/+2
* vc4: Replace the FLUSH_ALL with FLUSH.Eric Anholt2014-10-171-1/+3
* vc4: Add some comments about state management.Eric Anholt2014-10-171-0/+6
* vc4: Make sure there's exactly 1 tile store per tile coords packet.Eric Anholt2014-10-171-15/+64
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* vc4: Don't try to do stores to buffers that aren't bound.Eric Anholt2014-09-291-5/+8
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-291-0/+1
* vc4: Switch from errx() to fprintf() and abort().Eric Anholt2014-09-251-2/+4
* vc4: Switch the context struct to use ralloc.Eric Anholt2014-09-231-2/+3
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-181-0/+7
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-091-3/+13
* vc4: Fill out the stencil clear field.Eric Anholt2014-09-091-1/+1
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-091-7/+61
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-221-1/+5
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-3/+3
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-1/+0
* vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask.Eric Anholt2014-08-151-1/+1
* vc4: Move the deref of the color buffer for simulator into the simulator.Eric Anholt2014-08-151-4/+1
* vc4: Drop the dump_fbo() routine.Eric Anholt2014-08-121-50/+0
* vc4: Don't forget to set the depth clear value in the packet.Eric Anholt2014-08-111-1/+1
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-111-2/+4
* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-111-3/+3
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-111-0/+48
* vc4: Keep a reference to BOs queued for rendering.Eric Anholt2014-08-111-2/+3
* vc4: Walk tiles horizontally, then vertically.Eric Anholt2014-08-111-2/+2
* vc4: Track clears veresus uncleared draws, and the clear color.Eric Anholt2014-08-111-21/+49
* vc4: Move the rest of RCL setup to flush time.Eric Anholt2014-08-111-3/+30
* vc4: Move render command list calls to vc4_flush()Eric Anholt2014-08-111-0/+43
* vc4: Move bin command list ending commands to vc4_flush()Eric Anholt2014-08-111-0/+4
* vc4: Rename fields in the kernel interface.Eric Anholt2014-08-111-6/+6
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-0/+3
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-6/+9
* vc4: Add VC4_DEBUG env optionEric Anholt2014-08-081-4/+13
* vc4: Use the user's actual first vertex attribute.Eric Anholt2014-08-081-0/+10
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+192