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path: root/src/gallium/drivers/vc4/vc4_context.c
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* vc4: Make symbolic values for packet sizes.Eric Anholt2015-06-161-16/+12
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-271-0/+7
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-131-90/+3
* vc4: Skip sending down the clear colors if not clearing.Eric Anholt2015-04-131-5/+7
* vc4: Fix another space allocation mistake.Eric Anholt2015-04-131-0/+1
* vc4: Add missed accounting for the size of the semaphore.Eric Anholt2015-04-131-0/+2
* vc4: Update to current kernel sources.Eric Anholt2015-02-241-5/+5
* vc4: Fix CL dumping trying to dump too far.Eric Anholt2015-01-151-2/+2
* vc4: Fix early Z behavior on hardware.Eric Anholt2015-01-151-2/+1
* vc4: Skip storing the Z/S contents when it's invalidated.Eric Anholt2015-01-061-0/+11
* vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b1596e8bc127a4b.Eric Anholt2014-12-311-5/+5
* vc4: Only render tiles where the scissor ever intersected them.Eric Anholt2014-12-301-8/+29
* vc4: Move draw call reset handling to a helper function.Eric Anholt2014-12-301-23/+31
* vc4: Optimize CL emits by doing size checks up front.Eric Anholt2014-12-241-2/+18
* vc4: Avoid repeated hindex lookups in the loop over tiles.Eric Anholt2014-12-241-12/+15
* vc4: Fix leaks of the CL contents.Eric Anholt2014-12-141-0/+2
* vc4: Fix leak of vc4_bos stashed in the context.Eric Anholt2014-12-141-0/+5
* vc4: Fix leak of the compiled shader programs in the cache.Eric Anholt2014-12-141-0/+2
* vc4: Add a debug flag for waiting for sync on submit.Eric Anholt2014-12-051-0/+8
* vc4: Update for new kernel ABI with async execution and waits.Eric Anholt2014-11-201-0/+10
* vc4: Emit semaphore instructions for new kernel ABI.Eric Anholt2014-11-181-3/+11
* vc4: Refactor flushing before mapping a BO.Eric Anholt2014-10-241-9/+8
* vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt2014-10-191-0/+6
* vc4: Make some assertions about how many flushes/EOFs the simulator sees.Eric Anholt2014-10-171-2/+2
* vc4: Replace the FLUSH_ALL with FLUSH.Eric Anholt2014-10-171-1/+3
* vc4: Add some comments about state management.Eric Anholt2014-10-171-0/+6
* vc4: Make sure there's exactly 1 tile store per tile coords packet.Eric Anholt2014-10-171-15/+64
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* vc4: Don't try to do stores to buffers that aren't bound.Eric Anholt2014-09-291-5/+8
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-291-0/+1
* vc4: Switch from errx() to fprintf() and abort().Eric Anholt2014-09-251-2/+4
* vc4: Switch the context struct to use ralloc.Eric Anholt2014-09-231-2/+3
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-181-0/+7
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-091-3/+13
* vc4: Fill out the stencil clear field.Eric Anholt2014-09-091-1/+1
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-091-7/+61
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-221-1/+5
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-3/+3
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-1/+0
* vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask.Eric Anholt2014-08-151-1/+1
* vc4: Move the deref of the color buffer for simulator into the simulator.Eric Anholt2014-08-151-4/+1
* vc4: Drop the dump_fbo() routine.Eric Anholt2014-08-121-50/+0
* vc4: Don't forget to set the depth clear value in the packet.Eric Anholt2014-08-111-1/+1
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-111-2/+4
* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-111-3/+3
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-111-0/+48
* vc4: Keep a reference to BOs queued for rendering.Eric Anholt2014-08-111-2/+3
* vc4: Walk tiles horizontally, then vertically.Eric Anholt2014-08-111-2/+2
* vc4: Track clears veresus uncleared draws, and the clear color.Eric Anholt2014-08-111-21/+49