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path:
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src
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gallium
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drivers
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vc4
/
vc4_context.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
1
-0
/
+7
*
vc4: Separate out a bit of code for submitting jobs to the kernel.
Eric Anholt
2015-04-13
1
-90
/
+3
*
vc4: Skip sending down the clear colors if not clearing.
Eric Anholt
2015-04-13
1
-5
/
+7
*
vc4: Fix another space allocation mistake.
Eric Anholt
2015-04-13
1
-0
/
+1
*
vc4: Add missed accounting for the size of the semaphore.
Eric Anholt
2015-04-13
1
-0
/
+2
*
vc4: Update to current kernel sources.
Eric Anholt
2015-02-24
1
-5
/
+5
*
vc4: Fix CL dumping trying to dump too far.
Eric Anholt
2015-01-15
1
-2
/
+2
*
vc4: Fix early Z behavior on hardware.
Eric Anholt
2015-01-15
1
-2
/
+1
*
vc4: Skip storing the Z/S contents when it's invalidated.
Eric Anholt
2015-01-06
1
-0
/
+11
*
vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b1596e8bc127a4b.
Eric Anholt
2014-12-31
1
-5
/
+5
*
vc4: Only render tiles where the scissor ever intersected them.
Eric Anholt
2014-12-30
1
-8
/
+29
*
vc4: Move draw call reset handling to a helper function.
Eric Anholt
2014-12-30
1
-23
/
+31
*
vc4: Optimize CL emits by doing size checks up front.
Eric Anholt
2014-12-24
1
-2
/
+18
*
vc4: Avoid repeated hindex lookups in the loop over tiles.
Eric Anholt
2014-12-24
1
-12
/
+15
*
vc4: Fix leaks of the CL contents.
Eric Anholt
2014-12-14
1
-0
/
+2
*
vc4: Fix leak of vc4_bos stashed in the context.
Eric Anholt
2014-12-14
1
-0
/
+5
*
vc4: Fix leak of the compiled shader programs in the cache.
Eric Anholt
2014-12-14
1
-0
/
+2
*
vc4: Add a debug flag for waiting for sync on submit.
Eric Anholt
2014-12-05
1
-0
/
+8
*
vc4: Update for new kernel ABI with async execution and waits.
Eric Anholt
2014-11-20
1
-0
/
+10
*
vc4: Emit semaphore instructions for new kernel ABI.
Eric Anholt
2014-11-18
1
-3
/
+11
*
vc4: Refactor flushing before mapping a BO.
Eric Anholt
2014-10-24
1
-9
/
+8
*
vc4: Add support for rebasing texture levels so firstlevel == 0.
Eric Anholt
2014-10-19
1
-0
/
+6
*
vc4: Make some assertions about how many flushes/EOFs the simulator sees.
Eric Anholt
2014-10-17
1
-2
/
+2
*
vc4: Replace the FLUSH_ALL with FLUSH.
Eric Anholt
2014-10-17
1
-1
/
+3
*
vc4: Add some comments about state management.
Eric Anholt
2014-10-17
1
-0
/
+6
*
vc4: Make sure there's exactly 1 tile store per tile coords packet.
Eric Anholt
2014-10-17
1
-15
/
+64
*
vc4: Don't forget to store stencil along with depth when storing either.
Eric Anholt
2014-09-30
1
-1
/
+1
*
vc4: Don't try to do stores to buffers that aren't bound.
Eric Anholt
2014-09-29
1
-5
/
+8
*
vc4: Add the necessary stubs for occlusion queries.
Eric Anholt
2014-09-29
1
-0
/
+1
*
vc4: Switch from errx() to fprintf() and abort().
Eric Anholt
2014-09-25
1
-2
/
+4
*
vc4: Switch the context struct to use ralloc.
Eric Anholt
2014-09-23
1
-2
/
+3
*
vc4: Actually implement VC4_DEBUG=cl.
Eric Anholt
2014-09-18
1
-0
/
+7
*
vc4: Fix segfaults when rendering with no color render target.
Eric Anholt
2014-09-09
1
-3
/
+13
*
vc4: Fill out the stencil clear field.
Eric Anholt
2014-09-09
1
-1
/
+1
*
vc4: Add support for loading/storing the depth buffer.
Eric Anholt
2014-09-09
1
-7
/
+61
*
vc4: Don't forget to do initial tile clearing for depth/stencil.
Eric Anholt
2014-09-09
1
-1
/
+6
*
vc4: Add support for all the texture and FBO formats we can.
Eric Anholt
2014-08-22
1
-1
/
+5
*
vc4: Add support for texture tiling.
Eric Anholt
2014-08-22
1
-3
/
+3
*
vc4: Include stdio/stdlib in headers so I don't have to include it per file.
Eric Anholt
2014-08-22
1
-1
/
+0
*
vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask.
Eric Anholt
2014-08-15
1
-1
/
+1
*
vc4: Move the deref of the color buffer for simulator into the simulator.
Eric Anholt
2014-08-15
1
-4
/
+1
*
vc4: Drop the dump_fbo() routine.
Eric Anholt
2014-08-12
1
-50
/
+0
*
vc4: Don't forget to set the depth clear value in the packet.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Store the (currently always linear) tiling format in the resource.
Eric Anholt
2014-08-11
1
-2
/
+4
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
1
-3
/
+3
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
1
-0
/
+48
*
vc4: Keep a reference to BOs queued for rendering.
Eric Anholt
2014-08-11
1
-2
/
+3
*
vc4: Walk tiles horizontally, then vertically.
Eric Anholt
2014-08-11
1
-2
/
+2
*
vc4: Track clears veresus uncleared draws, and the clear color.
Eric Anholt
2014-08-11
1
-21
/
+49
*
vc4: Move the rest of RCL setup to flush time.
Eric Anholt
2014-08-11
1
-3
/
+30
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