Commit message (Expand) | Author | Age | Files | Lines | |
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* | vc4: Handle unaligned accesses in CL emits. | Eric Anholt | 2014-12-25 | 1 | -1/+52 |
* | vc4: Don't bother zero-initializing the shader reloc indices. | Eric Anholt | 2014-12-25 | 1 | -2/+2 |
* | vc4: Fix the argument type for cl_u16(). | Eric Anholt | 2014-12-25 | 1 | -1/+1 |
* | vc4: Optimize CL emits by doing size checks up front. | Eric Anholt | 2014-12-24 | 1 | -10/+7 |
* | vc4: Avoid repeated hindex lookups in the loop over tiles. | Eric Anholt | 2014-12-24 | 1 | -3/+9 |
* | vc4: Make some assertions about how many flushes/EOFs the simulator sees. | Eric Anholt | 2014-10-17 | 1 | -1/+1 |
* | vc4: Actually implement VC4_DEBUG=cl. | Eric Anholt | 2014-09-18 | 1 | -0/+1 |
* | vc4: Rename GEM_HANDLES to be in a namespace. | Eric Anholt | 2014-08-11 | 1 | -1/+1 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 1 | -12/+10 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+132 |