Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vc4: Convert the driver to emitting the shader record using pack macros. | Eric Anholt | 2017-06-30 | 1 | -2/+3 |
* | vc4: Flush the job early if we're referencing too many BOs. | Eric Anholt | 2017-01-05 | 1 | -0/+2 |
* | ralloc: use rzalloc where it's necessary | Marek Olšák | 2016-10-31 | 1 | -1/+1 |
* | vc4: Move the render job state into a separate structure. | Eric Anholt | 2016-09-14 | 1 | -9/+9 |
* | vc4: Rework cl handling to be friendlier to the compiler. | Eric Anholt | 2015-07-14 | 1 | -2/+9 |
* | vc4: Make a helper function for getting the current offset in the CL. | Eric Anholt | 2015-07-14 | 1 | -5/+4 |
* | vc4: Optimize CL emits by doing size checks up front. | Eric Anholt | 2014-12-24 | 1 | -4/+8 |
* | vc4: Fix leaks of the CL contents. | Eric Anholt | 2014-12-14 | 1 | -1/+4 |
* | vc4: Keep a reference to BOs queued for rendering. | Eric Anholt | 2014-08-11 | 1 | -4/+1 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 1 | -9/+5 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+74 |