| Commit message (Expand) | Author | Age | Files | Lines |
* | broadcom/vc4: Build the vc4_tiling_lt_neon.c with -mfpu=neon on ARM. | Eric Anholt | 2017-08-15 | 1 | -1/+2 |
* | vc4: automake: include vc4_cl_dump.h in | Juan A. Suarez Romero | 2017-07-04 | 1 | -0/+1 |
* | vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS. | Eric Anholt | 2017-05-02 | 1 | -0/+1 |
* | vc4: Move LT tiling code to a separate file. | Eric Anholt | 2017-01-26 | 1 | -0/+1 |
* | vc4: Split optimizing VPM writes from VPM reads. | Eric Anholt | 2016-11-29 | 1 | -0/+1 |
* | vc4: automake: remove vc4_drm.h from the sources lists | Emil Velikov | 2016-07-28 | 1 | -1/+0 |
* | vc4: Emit resets of the uniform stream at the starts of blocks. | Eric Anholt | 2016-07-13 | 1 | -0/+1 |
* | vc4: Implement live intervals using a CFG. | Eric Anholt | 2016-07-12 | 1 | -0/+1 |
* | vc4: Move SF removal to a separate peephole pass. | Eric Anholt | 2016-07-04 | 1 | -0/+1 |
* | vc4: Add a small QIR validate pass. | Eric Anholt | 2016-05-06 | 1 | -0/+1 |
* | vc4: Remove the CSE pass. | Eric Anholt | 2016-05-02 | 1 | -1/+0 |
* | vc4: rename file to group vpm optimizations together | Varad Gautam | 2016-03-15 | 1 | -1/+1 |
* | vc4: Do instruction scheduling on the QIR to hide texture fetch latency. | Eric Anholt | 2015-12-18 | 1 | -0/+1 |
* | vc4: Add support for texel fetches from MSAA resources. | Eric Anholt | 2015-12-08 | 1 | -0/+1 |
* | vc4: Move all of our fixed function fragment color handling to NIR. | Eric Anholt | 2015-08-14 | 1 | -0/+1 |
* | vc4: Start adding a NIR-based output lowering pass. | Eric Anholt | 2015-07-30 | 1 | -0/+1 |
* | vc4: Move uniforms handling to a separate file. | Eric Anholt | 2015-07-14 | 1 | -0/+1 |
* | vc4: Move RCL generation into the kernel. | Eric Anholt | 2015-06-17 | 1 | -0/+1 |
* | vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared. | Eric Anholt | 2015-06-16 | 1 | -1/+1 |
* | vc4: Drop subdirectory in vc4 build. | Eric Anholt | 2015-06-09 | 1 | -0/+4 |
* | vc4: Move the blit code to a separate file. | Eric Anholt | 2015-04-13 | 1 | -0/+1 |
* | vc4: Separate out a bit of code for submitting jobs to the kernel. | Eric Anholt | 2015-04-13 | 1 | -0/+1 |
* | vc4: Add a constant folding pass. | Eric Anholt | 2015-03-30 | 1 | -0/+1 |
* | vc4: Enforce one-uniform-per-instruction after optimization. | Eric Anholt | 2015-02-19 | 1 | -0/+1 |
* | vc4: Coalesce MOVs into VPM with the instructions generating the values. | Eric Anholt | 2014-12-18 | 1 | -0/+1 |
* | vc4: Add support for turning constant uniforms into small immediates. | Eric Anholt | 2014-12-17 | 1 | -0/+1 |
* | vc4: Introduce scheduling of QPU instructions. | Eric Anholt | 2014-12-01 | 1 | -0/+1 |
* | vc4: Update for new kernel ABI with async execution and waits. | Eric Anholt | 2014-11-20 | 1 | -0/+1 |
* | vc4: correctly include the source files | Emil Velikov | 2014-10-16 | 1 | -3/+0 |
* | vc4: Move the mirrored kernel code to a kernel/ directory. | Eric Anholt | 2014-10-09 | 1 | -2/+3 |
* | vc4: Add the necessary stubs for occlusion queries. | Eric Anholt | 2014-09-29 | 1 | -0/+1 |
* | vc4: Actually implement VC4_DEBUG=cl. | Eric Anholt | 2014-09-18 | 1 | -0/+1 |
* | vc4: Add support for reordering the uniform stream after optimization. | Eric Anholt | 2014-09-17 | 1 | -0/+1 |
* | vc4: Move register allocation to a separate file. | Eric Anholt | 2014-09-16 | 1 | -0/+1 |
* | gallium/vc4: ship all files in the tarball | Emil Velikov | 2014-09-05 | 1 | -1/+13 |
* | vc4: Add a CSE optimization pass. | Eric Anholt | 2014-09-04 | 1 | -0/+1 |
* | vc4: Add support for all the texture and FBO formats we can. | Eric Anholt | 2014-08-22 | 1 | -0/+1 |
* | vc4: Add support for texture tiling. | Eric Anholt | 2014-08-22 | 1 | -0/+1 |
* | vc4: Rewrite the kernel ABI to support texture uniform relocation. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Add copy propagation between temps. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Add dead code elimination. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Add an initial pass of algebraic optimization. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Switch to actually generating vertex and fragment shader code from TGSI. | Eric Anholt | 2014-08-08 | 1 | -0/+2 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+15 |