| Commit message (Expand) | Author | Age | Files | Lines |
* | vc4: Add a CSE optimization pass. | Eric Anholt | 2014-09-04 | 1 | -0/+1 |
* | vc4: Add support for all the texture and FBO formats we can. | Eric Anholt | 2014-08-22 | 1 | -0/+1 |
* | vc4: Add support for texture tiling. | Eric Anholt | 2014-08-22 | 1 | -0/+1 |
* | vc4: Rewrite the kernel ABI to support texture uniform relocation. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Add copy propagation between temps. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Add dead code elimination. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Add an initial pass of algebraic optimization. | Eric Anholt | 2014-08-08 | 1 | -0/+1 |
* | vc4: Switch to actually generating vertex and fragment shader code from TGSI. | Eric Anholt | 2014-08-08 | 1 | -0/+2 |
* | vc4: Initial skeleton driver import. | Eric Anholt | 2014-08-08 | 1 | -0/+15 |