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* vc4: Move RCL generation into the kernel.Eric Anholt2015-06-171-0/+1
* vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.Eric Anholt2015-06-161-1/+1
* vc4: Drop subdirectory in vc4 build.Eric Anholt2015-06-091-0/+4
* vc4: Move the blit code to a separate file.Eric Anholt2015-04-131-0/+1
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-131-0/+1
* vc4: Add a constant folding pass.Eric Anholt2015-03-301-0/+1
* vc4: Enforce one-uniform-per-instruction after optimization.Eric Anholt2015-02-191-0/+1
* vc4: Coalesce MOVs into VPM with the instructions generating the values.Eric Anholt2014-12-181-0/+1
* vc4: Add support for turning constant uniforms into small immediates.Eric Anholt2014-12-171-0/+1
* vc4: Introduce scheduling of QPU instructions.Eric Anholt2014-12-011-0/+1
* vc4: Update for new kernel ABI with async execution and waits.Eric Anholt2014-11-201-0/+1
* vc4: correctly include the source filesEmil Velikov2014-10-161-3/+0
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-091-2/+3
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-291-0/+1
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-181-0/+1
* vc4: Add support for reordering the uniform stream after optimization.Eric Anholt2014-09-171-0/+1
* vc4: Move register allocation to a separate file.Eric Anholt2014-09-161-0/+1
* gallium/vc4: ship all files in the tarballEmil Velikov2014-09-051-1/+13
* vc4: Add a CSE optimization pass.Eric Anholt2014-09-041-0/+1
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-221-0/+1
* vc4: Add support for texture tiling.Eric Anholt2014-08-221-0/+1
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-0/+1
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-0/+1
* vc4: Add copy propagation between temps.Eric Anholt2014-08-081-0/+1
* vc4: Add dead code elimination.Eric Anholt2014-08-081-0/+1
* vc4: Add an initial pass of algebraic optimization.Eric Anholt2014-08-081-0/+1
* vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt2014-08-081-0/+2
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+15