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* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-101-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6). V3D 3.3 introduces an MMU (no more CMA allocations) and support for GLES3.1. This driver is not currently conformant, though that will be a target as soon as possible. V3D 3.x parts use a new texture tiling layout common across many Broadcom graphics parts including and the HVS scanout engine. It also massively changes the QPU instructions, introducing a common physical register file (no more A/B split) and half-float instructions, while removing the 4x8 unorm instructions in favor of half-float for talking to fixed function interfaces. Because so much has changed, vc5 is implemented in a separate gallium driver, using only the XML code-generation support from vc4. v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit returns. Fix up a bit of MRT setup. Sync the simulator to kernel behavior a bit more. Improve uniform debugging code. Rebase on QIR->VIR rename. Move texture state mostly to the CSOs. Improve cache flushing on the simulator. Fix program deletion use-after-frees. Acked-by: Dave Airlie <[email protected]> (uabi plan) Acked-by: Daniel Vetter <[email protected]> (uabi plan)
* vc4: Just put USE_VC4_SIMULATOR in DEFINES.Eric Anholt2015-11-221-4/+0
| | | | | | | | In the pipe-loader reworks, it was missed in one of the new directories it was used. Cc: [email protected] Reviewed-by: Emil Velikov <[email protected]>
* gallium/vc4: add automake target 'templates'Emil Velikov2014-09-241-0/+13
Rather than duplicating the libdeps, extra define... all over the targets, define them only once and use when applicable. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>