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* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-146-1/+102
* v3d: Drop the GLSL version level.Eric Anholt2019-01-141-1/+1
* v3d: Add an isr to the simulator to catch GMP violations.Eric Anholt2019-01-143-0/+39
* v3d: Add support for GL_ARB_framebuffer_no_attachments.Eric Anholt2019-01-143-2/+19
* v3d: Add support for flushing dirty TMU data at job end.Eric Anholt2019-01-142-0/+20
* v3d: Enable GL_ARB_texture_gather on V3D 4.x.Eric Anholt2019-01-081-0/+5
* nir: rename global/local to private/function memoryKarol Herbst2019-01-081-1/+1
* v3d: Fix up VS output setup during precompiles.Eric Anholt2019-01-041-6/+10
* v3d: Refactor compiler entrypoints.Eric Anholt2019-01-021-26/+6
* v3d: Don't forget to include RT writes in precompiles.Eric Anholt2019-01-021-0/+10
* v3d: Fix segfault when failing to compile a program.Eric Anholt2019-01-021-2/+4
* v3d: Add support for requesting the sample offsets.Eric Anholt2018-12-301-0/+22
* v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt2018-12-301-0/+12
* v3d: Add a "precompile" debug flag for shader-db.Eric Anholt2018-12-291-0/+76
* v3d: Hook up perf_debug() output to GL_ARB_debug output as well.Eric Anholt2018-12-202-0/+3
* v3d: Wire up core pipe_debug_callbackRhys Kidd2018-12-202-0/+14
* v3d: Drop shadow comparison state from shader variant key.Eric Anholt2018-12-201-2/+0
* v3d: Fix simulator mode on i915 render nodes.Eric Anholt2018-12-201-28/+73
* v3d: Load and store aligned utiles all at once.Eric Anholt2018-12-191-8/+114
* v3d: Implement texture_subdata to reduce teximage upload copies.Eric Anholt2018-12-191-29/+85
* v3d: Remove dead prototypes for load/store utile functions.Eric Anholt2018-12-191-2/+0
* v3d: Don't try to create shadow tiled temporaries for 1D textures.Eric Anholt2018-12-191-1/+2
* v3d: Fix check for TFU job completion in the simulator.Eric Anholt2018-12-191-1/+1
* v3d: Put the dst bo first in the list of BOs for TFU calls.Eric Anholt2018-12-191-2/+2
* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-142-1/+13
* v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt2018-12-141-1/+3
* v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt2018-12-141-15/+13
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-142-2/+31
* v3d: Add safety checks for resource_create().Eric Anholt2018-12-141-0/+6
* v3d: Add support for texturing from linear.Eric Anholt2018-12-146-3/+110
* v3d: Add support for using the TFU to do some blits.Eric Anholt2018-12-141-42/+129
* v3d: Don't forget to bump the number of writes when doing TFU ops.Eric Anholt2018-12-141-0/+2
* v3d: Set up the right stride for raster TFU.Eric Anholt2018-12-141-1/+1
* v3d: Don't forget to wait for our TFU job before rendering from it.Eric Anholt2018-12-141-0/+8
* shader-packingEric Anholt2018-12-071-1/+2
* tfuEric Anholt2018-12-071-1/+1
* v3d: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+2
* v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt2018-12-071-14/+6
* v3d: Garbage collect unused uniforms code.Eric Anholt2018-12-071-88/+0
* v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt2018-12-071-58/+69
* v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt2018-12-071-4/+4
* v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt2018-12-071-5/+5
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-8/+0
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-072-5/+16
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-077-42/+21
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-073-8/+12
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-074-13/+35
* v3d: Update simulator cache flushing code to match the kernel better.Eric Anholt2018-12-071-13/+19
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-077-1/+175
* v3d: Add the V3D TFU submit interface to the simulator.Eric Anholt2018-12-073-20/+90