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path: root/src/gallium/drivers/v3d
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* gallium: add pipe cap for scissored clears and pass scissor state to clear() ...Mike Blumenkrantz2020-04-291-1/+1
* v3d: support for textureQueryLODAlejandro Piñeiro2020-04-221-1/+4
* v3d: Primitive Counts Feedback needs an extra 32-bit padding.Jose Maria Casanova Crespo2020-04-101-1/+2
* gallium/hash_table: remove some function wrappersMarek Olšák2020-02-263-4/+4
* gallium/hash_table: turn it into a wrapper around util/hash_tableMarek Olšák2020-02-261-1/+1
* gallium/hash_table: consolidate hash tables with pointer keysMarek Olšák2020-02-261-13/+1
* v3d: Sync on last CS when non-compute stage uses resource written by CSJose Maria Casanova Crespo2020-02-256-25/+76
* v3d: Ask the state tracker to lower image accesses off of derefs.Eric Anholt2020-02-241-0/+3
* v3d: fix bug when checking result of syncobj fence importIago Toral Quiroga2020-01-151-1/+1
* v3d: expose OES_geometry_shaderIago Toral Quiroga2019-12-161-5/+26
* v3d: support precompiling geometry shadersIago Toral Quiroga2019-12-161-16/+48
* v3d: disable lowering of indirect inputsIago Toral Quiroga2019-12-161-0/+1
* v3d: fix primitive queries for geometry shadersIago Toral Quiroga2019-12-166-11/+33
* v3d: handle writes to gl_Layer from geometry shadersIago Toral Quiroga2019-12-161-0/+8
* v3d: move layer rendering to a separate helperIago Toral Quiroga2019-12-161-115/+119
* v3d: support rendering to multi-layered framebuffersIago Toral Quiroga2019-12-163-109/+147
* v3d: do not limit new CL space allocations with branch to 4096 bytesIago Toral Quiroga2019-12-161-1/+1
* v3d: remove obsolete assertionIago Toral Quiroga2019-12-161-2/+0
* v3d: support transform feedback with geometry shadersIago Toral Quiroga2019-12-162-9/+21
* v3d: save geometry shader state for blittingIago Toral Quiroga2019-12-161-0/+1
* v3d: don't try to render if shaders failed to compileIago Toral Quiroga2019-12-161-0/+29
* v3d: add support for adjacency primitivesIago Toral Quiroga2019-12-161-10/+32
* v3d: compute appropriate VPM memory configuration for geometry shader workloadsIago Toral Quiroga2019-12-161-24/+234
* v3d: implement geometry shader instancingIago Toral Quiroga2019-12-161-3/+6
* v3d: emit geometry shader state commandsIago Toral Quiroga2019-12-164-4/+188
* v3d: add initial compiler plumbing for geometry shadersIago Toral Quiroga2019-12-162-31/+168
* v3d: actually root the first BO in a command list in the jobIago Toral Quiroga2019-12-131-1/+1
* v3d: fix indirect BO allocation for uniformsIago Toral Quiroga2019-11-271-3/+8
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-149-10/+10
* v3d: rename vertex shader key (num)_fs_inputs fieldsIago Toral Quiroga2019-10-311-13/+13
* util: rename list_empty() to list_is_empty()Timothy Arceri2019-10-281-4/+4
* Revert "v3d: do not report alpha-test as supported"Erik Faye-Lund2019-10-231-3/+0
* v3d: Explicitly expose OpenGL ES Shading Language 3.1Jose Maria Casanova Crespo2019-10-181-0/+3
* v3d: request the kernel to flush caches when TMU is dirtyIago Toral Quiroga2019-10-185-22/+28
* v3d: Add Compute Shader supportEric Anholt2019-10-188-8/+278
* v3d: add new flag dirty TMU cache at v3d_compilerIago Toral Quiroga2019-10-181-0/+5
* v3d: trivial update to obsolete commentIago Toral Quiroga2019-10-181-2/+2
* v3d: do not report alpha-test as supportedErik Faye-Lund2019-10-171-0/+3
* v3d: drop unused shader_rec_count member from contextIago Toral2019-10-152-3/+0
* gallium: remove PIPE_SHADER_CAP_SCALAR_ISAMarek Olšák2019-10-101-2/+0
* v3d: take into account prim_counts_offsetAlejandro Piñeiro2019-10-101-1/+1
* v3d: fix TF primitive counts for resume without drawIago Toral Quiroga2019-09-133-1/+17
* v3d: remove redundant update of queued draw callsIago Toral Quiroga2019-09-131-2/+0
* v3d: make sure we have enough space in the CL for the primitive counts packetIago Toral Quiroga2019-09-131-0/+1
* v3d: add missing line break for performance debug messageIago Toral Quiroga2019-09-131-1/+1
* meson/v3d: replace partial list of nir dep files with idep_nir_headersEric Engestrom2019-09-121-2/+2
* v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo2019-09-124-38/+47
* broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.Dave Stevenson2019-08-301-8/+23
* v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga2019-08-135-41/+90
* v3d: only process glMemoryBarrier() for SSBOs and imagesIago Toral Quiroga2019-08-131-1/+7