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src
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gallium
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drivers
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v3d
Commit message (
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Author
Age
Files
Lines
*
v3d: Add support for requesting the sample offsets.
Eric Anholt
2018-12-30
1
-0
/
+22
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-0
/
+12
*
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
2018-12-29
1
-0
/
+76
*
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
Eric Anholt
2018-12-20
2
-0
/
+3
*
v3d: Wire up core pipe_debug_callback
Rhys Kidd
2018-12-20
2
-0
/
+14
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
v3d: Fix simulator mode on i915 render nodes.
Eric Anholt
2018-12-20
1
-28
/
+73
*
v3d: Load and store aligned utiles all at once.
Eric Anholt
2018-12-19
1
-8
/
+114
*
v3d: Implement texture_subdata to reduce teximage upload copies.
Eric Anholt
2018-12-19
1
-29
/
+85
*
v3d: Remove dead prototypes for load/store utile functions.
Eric Anholt
2018-12-19
1
-2
/
+0
*
v3d: Don't try to create shadow tiled temporaries for 1D textures.
Eric Anholt
2018-12-19
1
-1
/
+2
*
v3d: Fix check for TFU job completion in the simulator.
Eric Anholt
2018-12-19
1
-1
/
+1
*
v3d: Put the dst bo first in the list of BOs for TFU calls.
Eric Anholt
2018-12-19
1
-2
/
+2
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
2
-1
/
+13
*
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
Eric Anholt
2018-12-14
1
-1
/
+3
*
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Eric Anholt
2018-12-14
1
-15
/
+13
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
2
-2
/
+31
*
v3d: Add safety checks for resource_create().
Eric Anholt
2018-12-14
1
-0
/
+6
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
6
-3
/
+110
*
v3d: Add support for using the TFU to do some blits.
Eric Anholt
2018-12-14
1
-42
/
+129
*
v3d: Don't forget to bump the number of writes when doing TFU ops.
Eric Anholt
2018-12-14
1
-0
/
+2
*
v3d: Set up the right stride for raster TFU.
Eric Anholt
2018-12-14
1
-1
/
+1
*
v3d: Don't forget to wait for our TFU job before rendering from it.
Eric Anholt
2018-12-14
1
-0
/
+8
*
shader-packing
Eric Anholt
2018-12-07
1
-1
/
+2
*
tfu
Eric Anholt
2018-12-07
1
-1
/
+1
*
v3d: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
2018-12-07
1
-0
/
+2
*
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
2018-12-07
1
-14
/
+6
*
v3d: Garbage collect unused uniforms code.
Eric Anholt
2018-12-07
1
-88
/
+0
*
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
Eric Anholt
2018-12-07
1
-58
/
+69
*
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Eric Anholt
2018-12-07
1
-4
/
+4
*
v3d: Fix handling of texture first_layer offsets for 3D textures.
Eric Anholt
2018-12-07
1
-5
/
+5
*
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
2018-12-07
1
-8
/
+0
*
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2018-12-07
2
-5
/
+16
*
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
2018-12-07
7
-42
/
+21
*
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
2018-12-07
3
-8
/
+12
*
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
2018-12-07
4
-13
/
+35
*
v3d: Update simulator cache flushing code to match the kernel better.
Eric Anholt
2018-12-07
1
-13
/
+19
*
v3d: Use the TFU to do generatemipmap.
Eric Anholt
2018-12-07
7
-1
/
+175
*
v3d: Add the V3D TFU submit interface to the simulator.
Eric Anholt
2018-12-07
3
-20
/
+90
*
v3d: Use combined input/output segments.
Eric Anholt
2018-12-07
1
-4
/
+7
*
v3d: Add missing OES_half_float_linear support.
Eric Anholt
2018-12-07
1
-0
/
+1
*
v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
Eric Anholt
2018-12-07
1
-0
/
+2
*
v3d: Add renderonly support.
Eric Anholt
2018-11-27
4
-4
/
+68
*
v3d: Fix double-swapping of R/B on V3D 4.1
Eric Anholt
2018-11-15
1
-2
/
+3
*
v3d: Remove the special path for simulaton of the submit ioctl.
Eric Anholt
2018-11-02
5
-19
/
+13
*
v3d: Maintain a mapping of the GEM buffer in the simulator.
Eric Anholt
2018-11-02
1
-23
/
+48
*
v3d: Use the TLB R/B swapping instead of recompiles when available.
Eric Anholt
2018-11-01
4
-3
/
+17
*
v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
Eric Anholt
2018-11-01
1
-4
/
+2
*
v3d: Respect user-passed strides for BO imports.
Eric Anholt
2018-11-01
5
-96
/
+19
*
v3d: Drop #if 0-ed out v3d_dump_to_file().
Eric Anholt
2018-11-01
1
-91
/
+0
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