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path: root/src/gallium/drivers/v3d
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* u_blitter: add a msaa parameter to util_blitter_clearPierre-Eric Pelloux-Prayer2019-07-231-1/+2
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-226-25/+25
* v3d: fill logicop_func in the fragment shader key when precompiling shadersIago Toral Quiroga2019-07-221-0/+2
* broadcom: Move v3d_get_device_info to commonAndreas Bergmeier2019-07-171-51/+2
* v3d: flag dirty state when binding new sampler statesIago Toral Quiroga2019-07-161-0/+20
* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-121-0/+2
* v3d: add color formats and swizzles to the fragment shader keyIago Toral Quiroga2019-07-121-0/+11
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-1/+3
* v3d: Early return with handle 0 when getting a bo on the simulatorAlejandro Piñeiro2019-07-091-0/+3
* v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga2019-07-025-20/+61
* v3d: emit 'Wait for transform feedback' commands when neededIago Toral Quiroga2019-07-021-0/+120
* v3d: keep track of resources written by transform feedbackIago Toral Quiroga2019-07-023-2/+15
* v3d: flush jobs writing to vertex buffers used in the current draw callIago Toral Quiroga2019-06-211-0/+9
* v3d: flush jobs reading from transform feedback output buffersIago Toral Quiroga2019-06-211-2/+24
* v3d: add a helper to check if transform feedback is enabledIago Toral Quiroga2019-06-212-2/+8
* v3d: only flush jobs accessing the query BO when reading query resultsIago Toral Quiroga2019-06-181-2/+2
* v3d: add a helper function to flush jobs using a BOIago Toral Quiroga2019-06-182-0/+12
* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-071-0/+5
* v3d: Use driconf to expose non-MSAA texture limits for Xorg.Eric Anholt2019-05-134-3/+38
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-1/+5
* Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."Eric Anholt2019-04-261-1/+9
* v3d: Don't try to update the shadow texture for separate stencil.Eric Anholt2019-04-261-1/+2
* v3d: Use _mesa_hash_table_remove_key() where appropriate.Eric Anholt2019-04-261-13/+8
* v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.Eric Anholt2019-04-261-0/+15
* v3d: Fill in the ignored segment size fields to appease new simulator.Eric Anholt2019-04-261-2/+4
* v3d: Disable SSBOs and atomic counters on vertex shaders.Eric Anholt2019-04-241-0/+3
* Delete autotoolsDylan Baker2019-04-152-75/+0
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-1/+2
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-122-4/+10
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-126-79/+258
* v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.Eric Anholt2019-04-121-0/+7
* nir/i965/freedreno/vc4: add a bindless bool to type size functionsTimothy Arceri2019-04-121-1/+1
* st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.Eric Anholt2019-04-101-11/+0
* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: Don't try to use the TFU blit path if a scissor is enabled.Eric Anholt2019-04-041-1/+2
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-043-2/+29
* v3d: Add support for handling OOM signals from the simulator.Eric Anholt2019-04-043-14/+78
* gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák2019-04-041-1/+2
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-211-38/+19
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-212-2/+6
* v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt2019-03-211-4/+4
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-191-0/+3
* v3d: Expose the dma-buf modifiers query.Eric Anholt2019-03-191-0/+29
* v3d: Allow the UIF modifier with renderonly.Eric Anholt2019-03-191-38/+52
* v3d: Always lay out shared tiled buffers with UIF_TOP set.Eric Anholt2019-03-191-4/+6
* v3d: Use shared drm_find_modifier utilAlyssa Rosenzweig2019-03-141-15/+3
* v3d: Fix leak of the renderonly struct on screen destruction.Eric Anholt2019-03-121-0/+1
* v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.Eric Anholt2019-03-121-0/+3
* tgsi_to_nir: Produce optimized NIR for a given pipe_screen.Timur Kristóf2019-03-051-1/+1
* v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.Eric Anholt2019-03-011-3/+17