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path: root/src/gallium/drivers/v3d
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* Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."Eric Anholt2019-04-261-1/+9
* v3d: Don't try to update the shadow texture for separate stencil.Eric Anholt2019-04-261-1/+2
* v3d: Use _mesa_hash_table_remove_key() where appropriate.Eric Anholt2019-04-261-13/+8
* v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.Eric Anholt2019-04-261-0/+15
* v3d: Fill in the ignored segment size fields to appease new simulator.Eric Anholt2019-04-261-2/+4
* v3d: Disable SSBOs and atomic counters on vertex shaders.Eric Anholt2019-04-241-0/+3
* Delete autotoolsDylan Baker2019-04-152-75/+0
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-1/+2
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-122-4/+10
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-126-79/+258
* v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.Eric Anholt2019-04-121-0/+7
* nir/i965/freedreno/vc4: add a bindless bool to type size functionsTimothy Arceri2019-04-121-1/+1
* st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.Eric Anholt2019-04-101-11/+0
* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: Don't try to use the TFU blit path if a scissor is enabled.Eric Anholt2019-04-041-1/+2
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-043-2/+29
* v3d: Add support for handling OOM signals from the simulator.Eric Anholt2019-04-043-14/+78
* gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák2019-04-041-1/+2
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-211-38/+19
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-212-2/+6
* v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt2019-03-211-4/+4
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-191-0/+3
* v3d: Expose the dma-buf modifiers query.Eric Anholt2019-03-191-0/+29
* v3d: Allow the UIF modifier with renderonly.Eric Anholt2019-03-191-38/+52
* v3d: Always lay out shared tiled buffers with UIF_TOP set.Eric Anholt2019-03-191-4/+6
* v3d: Use shared drm_find_modifier utilAlyssa Rosenzweig2019-03-141-15/+3
* v3d: Fix leak of the renderonly struct on screen destruction.Eric Anholt2019-03-121-0/+1
* v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.Eric Anholt2019-03-121-0/+3
* tgsi_to_nir: Produce optimized NIR for a given pipe_screen.Timur Kristóf2019-03-051-1/+1
* v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.Eric Anholt2019-03-011-3/+17
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-182-2/+2
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-181-2/+7
* v3d: Sync indirect draws on the last rendering.Eric Anholt2019-02-181-2/+2
* v3d: Clear the GMP on initialization of the simulator.Eric Anholt2019-02-181-0/+1
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-144-5/+5
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+3
* v3d: Store the actual mask of color buffers present in the key.Eric Anholt2019-02-051-9/+10
* v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.Eric Anholt2019-02-051-1/+1
* nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.Eric Anholt2019-02-052-10/+2
* v3d: Fix leak in resource setup error pathErnestas Kulik2019-01-291-1/+1
* v3d: Always enable the NEON utile load/store code.Eric Anholt2019-01-291-5/+6
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-273-46/+299
* v3d: Move the sampler state to the long-lived state uploader.Eric Anholt2019-01-273-6/+13
* v3d: Use the symbolic names for wrap modes from the XML.Eric Anholt2019-01-271-6/+9
* v3d: Fix stencil sampling from a separate-stencil buffer.Eric Anholt2019-01-272-0/+7
* v3d: Fix stencil sampling from packed depth/stencil.Eric Anholt2019-01-271-1/+1
* v3d: Fix release-build warning about utile_h.Eric Anholt2019-01-271-2/+1
* v3d: Flush blit jobs immediately after generating them.Eric Anholt2019-01-271-0/+8
* v3d: Fix BO stats accounting for imported buffers.Eric Anholt2019-01-271-0/+3
* v3d: Drop maximum number of texture units down to 16.Eric Anholt2019-01-271-3/+3