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gallium
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drivers
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v3d
Commit message (
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Author
Age
Files
Lines
*
v3d: do not automatically flush current job for SSBOs and shader images
Iago Toral Quiroga
2019-08-13
5
-41
/
+90
*
v3d: only process glMemoryBarrier() for SSBOs and images
Iago Toral Quiroga
2019-08-13
1
-1
/
+7
*
v3d: fix flushing of SSBOs and shader images
Iago Toral Quiroga
2019-08-13
1
-3
/
+9
*
v3d: handle wait requirement when retrieving query results correctly
Iago Toral Quiroga
2019-08-08
1
-2
/
+2
*
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
2019-08-08
7
-16
/
+122
*
v3d: be more explicit about the query types supported
Iago Toral Quiroga
2019-08-08
1
-3
/
+11
*
v3d: generate packet unpack functions
Iago Toral Quiroga
2019-08-08
1
-0
/
+10
*
nir: Stop whacking gl_FrontFacing to a system value
Jason Ekstrand
2019-08-01
1
-0
/
+1
*
v3d: replace MAYBE_UNUSED with UNUSED
Eric Engestrom
2019-07-31
2
-5
/
+5
*
v3d: drop incorrect MAYBE_UNUSED
Eric Engestrom
2019-07-31
1
-2
/
+2
*
v3d: take into account separate_stencil when checking if stencil should be cl...
Alejandro Piñeiro
2019-07-30
1
-1
/
+7
*
v3d: fix glDrawTransformFeedback{Instanced}()
Iago Toral Quiroga
2019-07-26
2
-2
/
+18
*
v3d: subclass pipe_streamout_output_target to record TF vertices written
Iago Toral Quiroga
2019-07-26
3
-8
/
+25
*
v3d: refactor v3d_tf_statistics_record slightly
Iago Toral Quiroga
2019-07-26
1
-7
/
+7
*
u_blitter: add a msaa parameter to util_blitter_clear
Pierre-Eric Pelloux-Prayer
2019-07-23
1
-1
/
+2
*
gallium: switch boolean -> bool at the interface definitions
Ilia Mirkin
2019-07-22
6
-25
/
+25
*
v3d: fill logicop_func in the fragment shader key when precompiling shaders
Iago Toral Quiroga
2019-07-22
1
-0
/
+2
*
broadcom: Move v3d_get_device_info to common
Andreas Bergmeier
2019-07-17
1
-51
/
+2
*
v3d: flag dirty state when binding new sampler states
Iago Toral Quiroga
2019-07-16
1
-0
/
+20
*
v3d: acquire scoreboard lock before first tlb read
Iago Toral Quiroga
2019-07-12
1
-0
/
+2
*
v3d: add color formats and swizzles to the fragment shader key
Iago Toral Quiroga
2019-07-12
1
-0
/
+11
*
gallium: get rid of PIPE_CAP_SM3
Erik Faye-Lund
2019-07-10
1
-1
/
+3
*
v3d: Early return with handle 0 when getting a bo on the simulator
Alejandro Piñeiro
2019-07-09
1
-0
/
+3
*
v3d: do not flush jobs that are synced with 'Wait for transform feedback'
Iago Toral Quiroga
2019-07-02
5
-20
/
+61
*
v3d: emit 'Wait for transform feedback' commands when needed
Iago Toral Quiroga
2019-07-02
1
-0
/
+120
*
v3d: keep track of resources written by transform feedback
Iago Toral Quiroga
2019-07-02
3
-2
/
+15
*
v3d: flush jobs writing to vertex buffers used in the current draw call
Iago Toral Quiroga
2019-06-21
1
-0
/
+9
*
v3d: flush jobs reading from transform feedback output buffers
Iago Toral Quiroga
2019-06-21
1
-2
/
+24
*
v3d: add a helper to check if transform feedback is enabled
Iago Toral Quiroga
2019-06-21
2
-2
/
+8
*
v3d: only flush jobs accessing the query BO when reading query results
Iago Toral Quiroga
2019-06-18
1
-2
/
+2
*
v3d: add a helper function to flush jobs using a BO
Iago Toral Quiroga
2019-06-18
2
-0
/
+12
*
v3d: don't emit point coordinates varyings if the FS doesn't read them
Iago Toral Quiroga
2019-06-07
1
-0
/
+5
*
v3d: Use driconf to expose non-MSAA texture limits for Xorg.
Eric Anholt
2019-05-13
4
-3
/
+38
*
gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
Eric Anholt
2019-05-13
1
-1
/
+5
*
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
Eric Anholt
2019-04-26
1
-1
/
+9
*
v3d: Don't try to update the shadow texture for separate stencil.
Eric Anholt
2019-04-26
1
-1
/
+2
*
v3d: Use _mesa_hash_table_remove_key() where appropriate.
Eric Anholt
2019-04-26
1
-13
/
+8
*
v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
Eric Anholt
2019-04-26
1
-0
/
+15
*
v3d: Fill in the ignored segment size fields to appease new simulator.
Eric Anholt
2019-04-26
1
-2
/
+4
*
v3d: Disable SSBOs and atomic counters on vertex shaders.
Eric Anholt
2019-04-24
1
-0
/
+3
*
Delete autotools
Dylan Baker
2019-04-15
2
-75
/
+0
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
1
-1
/
+2
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
2
-4
/
+10
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
6
-79
/
+258
*
v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
Eric Anholt
2019-04-12
1
-0
/
+7
*
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
2019-04-12
1
-1
/
+1
*
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
Eric Anholt
2019-04-10
1
-11
/
+0
*
nir: Get rid of global registers
Jason Ekstrand
2019-04-09
1
-1
/
+0
*
v3d: Don't try to use the TFU blit path if a scissor is enabled.
Eric Anholt
2019-04-04
1
-1
/
+2
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
3
-2
/
+29
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