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src
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gallium
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drivers
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v3d
Commit message (
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Author
Age
Files
Lines
*
v3d: don't emit point coordinates varyings if the FS doesn't read them
Iago Toral Quiroga
2019-06-07
1
-0
/
+5
*
v3d: Use driconf to expose non-MSAA texture limits for Xorg.
Eric Anholt
2019-05-13
4
-3
/
+38
*
gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
Eric Anholt
2019-05-13
1
-1
/
+5
*
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
Eric Anholt
2019-04-26
1
-1
/
+9
*
v3d: Don't try to update the shadow texture for separate stencil.
Eric Anholt
2019-04-26
1
-1
/
+2
*
v3d: Use _mesa_hash_table_remove_key() where appropriate.
Eric Anholt
2019-04-26
1
-13
/
+8
*
v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
Eric Anholt
2019-04-26
1
-0
/
+15
*
v3d: Fill in the ignored segment size fields to appease new simulator.
Eric Anholt
2019-04-26
1
-2
/
+4
*
v3d: Disable SSBOs and atomic counters on vertex shaders.
Eric Anholt
2019-04-24
1
-0
/
+3
*
Delete autotools
Dylan Baker
2019-04-15
2
-75
/
+0
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
1
-1
/
+2
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
2
-4
/
+10
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
6
-79
/
+258
*
v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
Eric Anholt
2019-04-12
1
-0
/
+7
*
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
2019-04-12
1
-1
/
+1
*
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
Eric Anholt
2019-04-10
1
-11
/
+0
*
nir: Get rid of global registers
Jason Ekstrand
2019-04-09
1
-1
/
+0
*
v3d: Don't try to use the TFU blit path if a scissor is enabled.
Eric Anholt
2019-04-04
1
-1
/
+2
*
v3d: Bump the maximum texture size to 4k for V3D 4.x.
Eric Anholt
2019-04-04
3
-2
/
+29
*
v3d: Add support for handling OOM signals from the simulator.
Eric Anholt
2019-04-04
3
-14
/
+78
*
gallium: add writable_bitmask parameter into set_shader_buffers
Marek Olšák
2019-04-04
1
-1
/
+2
*
v3d: Upload all of UBO[0] if any indirect load occurs.
Eric Anholt
2019-03-21
1
-38
/
+19
*
v3d: Move constant offsets to UBO addresses into the main uniform stream.
Eric Anholt
2019-03-21
2
-2
/
+6
*
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
Eric Anholt
2019-03-21
1
-4
/
+4
*
gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
Kenneth Graunke
2019-03-19
1
-0
/
+3
*
v3d: Expose the dma-buf modifiers query.
Eric Anholt
2019-03-19
1
-0
/
+29
*
v3d: Allow the UIF modifier with renderonly.
Eric Anholt
2019-03-19
1
-38
/
+52
*
v3d: Always lay out shared tiled buffers with UIF_TOP set.
Eric Anholt
2019-03-19
1
-4
/
+6
*
v3d: Use shared drm_find_modifier util
Alyssa Rosenzweig
2019-03-14
1
-15
/
+3
*
v3d: Fix leak of the renderonly struct on screen destruction.
Eric Anholt
2019-03-12
1
-0
/
+1
*
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
Eric Anholt
2019-03-12
1
-0
/
+3
*
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
Timur Kristóf
2019-03-05
1
-1
/
+1
*
v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.
Eric Anholt
2019-03-01
1
-3
/
+17
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
2
-2
/
+2
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-2
/
+7
*
v3d: Sync indirect draws on the last rendering.
Eric Anholt
2019-02-18
1
-2
/
+2
*
v3d: Clear the GMP on initialization of the simulator.
Eric Anholt
2019-02-18
1
-0
/
+1
*
drm-uapi: use local files, not system libdrm
Eric Engestrom
2019-02-14
4
-5
/
+5
*
gallium: add PIPE_CAP_MAX_VARYINGS
Karol Herbst
2019-02-07
1
-0
/
+3
*
v3d: Store the actual mask of color buffers present in the key.
Eric Anholt
2019-02-05
1
-9
/
+10
*
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
Eric Anholt
2019-02-05
1
-1
/
+1
*
nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
Eric Anholt
2019-02-05
2
-10
/
+2
*
v3d: Fix leak in resource setup error path
Ernestas Kulik
2019-01-29
1
-1
/
+1
*
v3d: Always enable the NEON utile load/store code.
Eric Anholt
2019-01-29
1
-5
/
+6
*
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
2019-01-27
3
-46
/
+299
*
v3d: Move the sampler state to the long-lived state uploader.
Eric Anholt
2019-01-27
3
-6
/
+13
*
v3d: Use the symbolic names for wrap modes from the XML.
Eric Anholt
2019-01-27
1
-6
/
+9
*
v3d: Fix stencil sampling from a separate-stencil buffer.
Eric Anholt
2019-01-27
2
-0
/
+7
*
v3d: Fix stencil sampling from packed depth/stencil.
Eric Anholt
2019-01-27
1
-1
/
+1
*
v3d: Fix release-build warning about utile_h.
Eric Anholt
2019-01-27
1
-2
/
+1
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