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path: root/src/gallium/drivers/v3d
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* v3d: Fix tiling modifier support to use the new UIF define.Eric Anholt2018-07-181-3/+16
* v3d: Work around GFXH-1461 bug losing our Z/S clears.Eric Anholt2018-07-131-0/+30
* u_blitter: Add an option to draw the triangles using an index buffer.Eric Anholt2018-07-121-0/+1
* v3d: Don't automatically reallocate a PERSISTENT-mapped buffer.Eric Anholt2018-07-121-1/+1
* v3d: Fix stride of 1D_ARRAY mappings.Eric Anholt2018-07-121-1/+1
* v3d: Fix MRT blending with independent blending disabled.Eric Anholt2018-07-122-6/+14
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-093-0/+31
* v3d: Refactor flat shade/centroid flag emission.Eric Anholt2018-07-091-64/+76
* v3d: Fix leak of the default attributes BOs.Eric Anholt2018-07-051-1/+10
* v3d: Fix leak of the spill BO on context destruction.Eric Anholt2018-07-051-0/+2
* v3d: Skip emitting per-RT blend state for RTs with blend disabled.Eric Anholt2018-07-051-2/+8
* v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt2018-07-054-25/+46
* v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.Eric Anholt2018-07-021-0/+1
* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+7
* v3d: Add missing "number of bin tile lists" field.Eric Anholt2018-06-291-0/+1
* v3d: Rewrite the color write masks to match CLIF format.Eric Anholt2018-06-291-18/+6
* gallium/util: remove dummy function util_format_is_supportedMarek Olšák2018-06-291-2/+1
* v3d: Fix Z clipping when viewport.scale[2] is negative.Eric Anholt2018-06-271-4/+6
* v3d: Convert a bunch of our "minus one" fields over to the new XML attr.Eric Anholt2018-06-273-9/+11
* st,ir3,radeonsi: push lower_deref_instrs back into driverRob Clark2018-06-221-1/+0
* anv,i965,radv,st,ir3: Call nir_lower_deref_instrsJason Ekstrand2018-06-221-0/+1
* v3d: Don't forget to initialize the buffer offset of a new winsys handle.Eric Anholt2018-06-211-0/+1
* v3d: Fix min vs mag determination when not doing mip filtering.Eric Anholt2018-06-201-2/+10
* v3d: Track write reference to the separate stencil buffer.Eric Anholt2018-06-201-1/+16
* v3d: Add missing reference to the separate stencil buffer.Eric Anholt2018-06-201-11/+13
* v3d: Fix return value from fence_finish.Eric Anholt2018-06-201-1/+1
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+2
* v3d: Fix blitting from a linear winsys BO.Eric Anholt2018-06-191-0/+36
* v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt2018-06-185-4/+24
* v3d: Handle a no-intersection scissor even if it's outside of the VP.Eric Anholt2018-06-151-10/+8
* v3d: Use the proper depth texture type for sampling.Eric Anholt2018-06-151-3/+3
* v3d: Fix shaders using pixel center W but no varyings.Eric Anholt2018-06-151-1/+1
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* v3d: Fix polygon offset for Z16 buffers.Eric Anholt2018-06-143-2/+14
* v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.Eric Anholt2018-06-141-1/+2
* v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.Eric Anholt2018-06-141-2/+2
* v3d: Add static asserts for other packed packet sizes.Eric Anholt2018-06-142-0/+7
* v3d: Fix the size of the packed attribute state.Eric Anholt2018-06-141-1/+1
* v3d: Remove some unused context fields from vc4.Eric Anholt2018-06-141-11/+0
* v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt2018-06-141-9/+0
* v3d: Use our #define for max attributes in shader caps.Eric Anholt2018-06-141-1/+1
* v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.Eric Anholt2018-06-061-10/+17
* v3d: Be more explicit about include directory from our generated code.Eric Anholt2018-06-051-0/+2
* v3d: Fix automake linking error.Vinson Lee2018-05-301-1/+3
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+3
* gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*Dave Airlie2018-05-301-5/+5
* v3d: Include v3d_drm.h path.Vinson Lee2018-05-211-0/+1
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-175-5/+26
* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-171-1/+3
* v3d: Fix wiring filters to NEAREST for 32-bit texture returns.Eric Anholt2018-05-161-1/+1