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src
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gallium
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drivers
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v3d
Commit message (
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Author
Age
Files
Lines
*
v3d: Fix tiling modifier support to use the new UIF define.
Eric Anholt
2018-07-18
1
-3
/
+16
*
v3d: Work around GFXH-1461 bug losing our Z/S clears.
Eric Anholt
2018-07-13
1
-0
/
+30
*
u_blitter: Add an option to draw the triangles using an index buffer.
Eric Anholt
2018-07-12
1
-0
/
+1
*
v3d: Don't automatically reallocate a PERSISTENT-mapped buffer.
Eric Anholt
2018-07-12
1
-1
/
+1
*
v3d: Fix stride of 1D_ARRAY mappings.
Eric Anholt
2018-07-12
1
-1
/
+1
*
v3d: Fix MRT blending with independent blending disabled.
Eric Anholt
2018-07-12
2
-6
/
+14
*
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
2018-07-09
3
-0
/
+31
*
v3d: Refactor flat shade/centroid flag emission.
Eric Anholt
2018-07-09
1
-64
/
+76
*
v3d: Fix leak of the default attributes BOs.
Eric Anholt
2018-07-05
1
-1
/
+10
*
v3d: Fix leak of the spill BO on context destruction.
Eric Anholt
2018-07-05
1
-0
/
+2
*
v3d: Skip emitting per-RT blend state for RTs with blend disabled.
Eric Anholt
2018-07-05
1
-2
/
+8
*
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
Eric Anholt
2018-07-05
4
-25
/
+46
*
v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
Eric Anholt
2018-07-02
1
-0
/
+1
*
v3d: Emit a TF flush after each draw using TF.
Eric Anholt
2018-07-02
1
-0
/
+7
*
v3d: Add missing "number of bin tile lists" field.
Eric Anholt
2018-06-29
1
-0
/
+1
*
v3d: Rewrite the color write masks to match CLIF format.
Eric Anholt
2018-06-29
1
-18
/
+6
*
gallium/util: remove dummy function util_format_is_supported
Marek Olšák
2018-06-29
1
-2
/
+1
*
v3d: Fix Z clipping when viewport.scale[2] is negative.
Eric Anholt
2018-06-27
1
-4
/
+6
*
v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
Eric Anholt
2018-06-27
3
-9
/
+11
*
st,ir3,radeonsi: push lower_deref_instrs back into driver
Rob Clark
2018-06-22
1
-1
/
+0
*
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
Jason Ekstrand
2018-06-22
1
-0
/
+1
*
v3d: Don't forget to initialize the buffer offset of a new winsys handle.
Eric Anholt
2018-06-21
1
-0
/
+1
*
v3d: Fix min vs mag determination when not doing mip filtering.
Eric Anholt
2018-06-20
1
-2
/
+10
*
v3d: Track write reference to the separate stencil buffer.
Eric Anholt
2018-06-20
1
-1
/
+16
*
v3d: Add missing reference to the separate stencil buffer.
Eric Anholt
2018-06-20
1
-11
/
+13
*
v3d: Fix return value from fence_finish.
Eric Anholt
2018-06-20
1
-1
/
+1
*
gallium: add scalar isa shader cap
Christian Gmeiner
2018-06-20
1
-0
/
+2
*
v3d: Fix blitting from a linear winsys BO.
Eric Anholt
2018-06-19
1
-0
/
+36
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
5
-4
/
+24
*
v3d: Handle a no-intersection scissor even if it's outside of the VP.
Eric Anholt
2018-06-15
1
-10
/
+8
*
v3d: Use the proper depth texture type for sampling.
Eric Anholt
2018-06-15
1
-3
/
+3
*
v3d: Fix shaders using pixel center W but no varyings.
Eric Anholt
2018-06-15
1
-1
/
+1
*
gallium: add support for programmable sample locations
Rhys Perry
2018-06-14
1
-0
/
+1
*
v3d: Fix polygon offset for Z16 buffers.
Eric Anholt
2018-06-14
3
-2
/
+14
*
v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.
Eric Anholt
2018-06-14
1
-1
/
+2
*
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.
Eric Anholt
2018-06-14
1
-2
/
+2
*
v3d: Add static asserts for other packed packet sizes.
Eric Anholt
2018-06-14
2
-0
/
+7
*
v3d: Fix the size of the packed attribute state.
Eric Anholt
2018-06-14
1
-1
/
+1
*
v3d: Remove some unused context fields from vc4.
Eric Anholt
2018-06-14
1
-11
/
+0
*
v3d: Remove unused QUNIFORM_STENCIL left over from vc4.
Eric Anholt
2018-06-14
1
-9
/
+0
*
v3d: Use our #define for max attributes in shader caps.
Eric Anholt
2018-06-14
1
-1
/
+1
*
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.
Eric Anholt
2018-06-06
1
-10
/
+17
*
v3d: Be more explicit about include directory from our generated code.
Eric Anholt
2018-06-05
1
-0
/
+2
*
v3d: Fix automake linking error.
Vinson Lee
2018-05-30
1
-1
/
+3
*
gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
Marek Olšák
2018-05-29
1
-0
/
+3
*
gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
Dave Airlie
2018-05-30
1
-5
/
+5
*
v3d: Include v3d_drm.h path.
Vinson Lee
2018-05-21
1
-0
/
+1
*
v3d: Add support for glSampleMask / glSampleCoverage.
Eric Anholt
2018-05-17
5
-5
/
+26
*
v3d: Enable NaN propagation in the VS and CS as well.
Eric Anholt
2018-05-17
1
-1
/
+3
*
v3d: Fix wiring filters to NEAREST for 32-bit texture returns.
Eric Anholt
2018-05-16
1
-1
/
+1
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