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* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-072-5/+16
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-077-42/+21
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-073-8/+12
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-074-13/+35
* v3d: Update simulator cache flushing code to match the kernel better.Eric Anholt2018-12-071-13/+19
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-077-1/+175
* v3d: Add the V3D TFU submit interface to the simulator.Eric Anholt2018-12-073-20/+90
* v3d: Use combined input/output segments.Eric Anholt2018-12-071-4/+7
* v3d: Add missing OES_half_float_linear support.Eric Anholt2018-12-071-0/+1
* v3d: Add support for RGBA_SRGB along with BGRA_SRGB.Eric Anholt2018-12-071-0/+2
* v3d: Add renderonly support.Eric Anholt2018-11-274-4/+68
* v3d: Fix double-swapping of R/B on V3D 4.1Eric Anholt2018-11-151-2/+3
* v3d: Remove the special path for simulaton of the submit ioctl.Eric Anholt2018-11-025-19/+13
* v3d: Maintain a mapping of the GEM buffer in the simulator.Eric Anholt2018-11-021-23/+48
* v3d: Use the TLB R/B swapping instead of recompiles when available.Eric Anholt2018-11-014-3/+17
* v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.Eric Anholt2018-11-011-4/+2
* v3d: Respect user-passed strides for BO imports.Eric Anholt2018-11-015-96/+19
* v3d: Drop #if 0-ed out v3d_dump_to_file().Eric Anholt2018-11-011-91/+0
* v3d: Fix a typo in a comment in job handling.Eric Anholt2018-11-011-1/+1
* v3d: Fix a copy-and-paste comment in the simulator code.Eric Anholt2018-11-011-1/+1
* util: Move os_misc to utilDylan Baker2018-10-301-1/+1
* v3d: Use nir_remove_unused_io_vars to handle binner shader output DCEEric Anholt2018-10-301-1/+1
* v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.Eric Anholt2018-10-301-1/+4
* util: use C99 declaration in the for-loop set_foreach() macroEric Engestrom2018-10-251-2/+0
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-253-9/+0
* v3d: Add support for hardware pack/unpack of half floats.Eric Anholt2018-10-151-0/+1
* gallium/ttn: Convert inputs and outputs to derefs of variables.Eric Anholt2018-10-151-3/+4
* gallium/u_transfer_helper: Add support for separate Z24/S8 as well.Kenneth Graunke2018-10-141-1/+2
* v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.Eric Anholt2018-09-171-6/+6
* v3d: Stop clearing the OQ state at the end of the job.Eric Anholt2018-09-173-18/+1
* v3d: Always emit a TF disable at the start of drawing on V3D 4.x.Eric Anholt2018-09-173-10/+8
* v3d: Fix setup of the VCM cache size.Eric Anholt2018-09-071-1/+1
* v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.Eric Anholt2018-09-071-1/+3
* v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.Eric Anholt2018-09-041-151/+0
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-2/+2
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+1
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-062-0/+9
* v3d: Drop "VC5" from the renderer string.Eric Anholt2018-08-061-1/+1
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* v3d: Include commands to run the BCL and RCL in CLIF dumps.Eric Anholt2018-07-301-10/+1
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-304-30/+33
* v3d: s/colour/color in the XML.Eric Anholt2018-07-303-20/+20
* v3d: Rename primitives to prims in the XML to match CLIF names.Eric Anholt2018-07-302-5/+5
* v3d: Add a separate flag for CLIF ABI output versus human-readable CLs.Eric Anholt2018-07-301-2/+3
* v3d: Add pack header support for f187 values.Eric Anholt2018-07-302-15/+5
* v3d: Move depth offset packet setup to CSO creation time.Eric Anholt2018-07-304-33/+34
* v3d: Block bin on render when doing vertex texturing.Eric Anholt2018-07-291-0/+14