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src
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gallium
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drivers
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v3d
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Author
Age
Files
Lines
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
6
-12
/
+9
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
11
-33
/
+33
*
nir: rename nir_var_function to nir_var_function_temp
Karol Herbst
2019-01-19
1
-1
/
+1
*
v3d: Restructure RO allocations using resource_from_handle.
Eric Anholt
2019-01-16
1
-29
/
+38
*
v3d: If the modifier is not known on BO import, default to linear for RO.
Eric Anholt
2019-01-16
1
-1
/
+3
*
v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
Eric Anholt
2019-01-14
1
-1
/
+1
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
5
-2
/
+196
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
6
-1
/
+102
*
v3d: Drop the GLSL version level.
Eric Anholt
2019-01-14
1
-1
/
+1
*
v3d: Add an isr to the simulator to catch GMP violations.
Eric Anholt
2019-01-14
3
-0
/
+39
*
v3d: Add support for GL_ARB_framebuffer_no_attachments.
Eric Anholt
2019-01-14
3
-2
/
+19
*
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
2019-01-14
2
-0
/
+20
*
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
Eric Anholt
2019-01-08
1
-0
/
+5
*
nir: rename global/local to private/function memory
Karol Herbst
2019-01-08
1
-1
/
+1
*
v3d: Fix up VS output setup during precompiles.
Eric Anholt
2019-01-04
1
-6
/
+10
*
v3d: Refactor compiler entrypoints.
Eric Anholt
2019-01-02
1
-26
/
+6
*
v3d: Don't forget to include RT writes in precompiles.
Eric Anholt
2019-01-02
1
-0
/
+10
*
v3d: Fix segfault when failing to compile a program.
Eric Anholt
2019-01-02
1
-2
/
+4
*
v3d: Add support for requesting the sample offsets.
Eric Anholt
2018-12-30
1
-0
/
+22
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-0
/
+12
*
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
2018-12-29
1
-0
/
+76
*
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
Eric Anholt
2018-12-20
2
-0
/
+3
*
v3d: Wire up core pipe_debug_callback
Rhys Kidd
2018-12-20
2
-0
/
+14
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
v3d: Fix simulator mode on i915 render nodes.
Eric Anholt
2018-12-20
1
-28
/
+73
*
v3d: Load and store aligned utiles all at once.
Eric Anholt
2018-12-19
1
-8
/
+114
*
v3d: Implement texture_subdata to reduce teximage upload copies.
Eric Anholt
2018-12-19
1
-29
/
+85
*
v3d: Remove dead prototypes for load/store utile functions.
Eric Anholt
2018-12-19
1
-2
/
+0
*
v3d: Don't try to create shadow tiled temporaries for 1D textures.
Eric Anholt
2018-12-19
1
-1
/
+2
*
v3d: Fix check for TFU job completion in the simulator.
Eric Anholt
2018-12-19
1
-1
/
+1
*
v3d: Put the dst bo first in the list of BOs for TFU calls.
Eric Anholt
2018-12-19
1
-2
/
+2
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
2
-1
/
+13
*
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
Eric Anholt
2018-12-14
1
-1
/
+3
*
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Eric Anholt
2018-12-14
1
-15
/
+13
*
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2018-12-14
2
-2
/
+31
*
v3d: Add safety checks for resource_create().
Eric Anholt
2018-12-14
1
-0
/
+6
*
v3d: Add support for texturing from linear.
Eric Anholt
2018-12-14
6
-3
/
+110
*
v3d: Add support for using the TFU to do some blits.
Eric Anholt
2018-12-14
1
-42
/
+129
*
v3d: Don't forget to bump the number of writes when doing TFU ops.
Eric Anholt
2018-12-14
1
-0
/
+2
*
v3d: Set up the right stride for raster TFU.
Eric Anholt
2018-12-14
1
-1
/
+1
*
v3d: Don't forget to wait for our TFU job before rendering from it.
Eric Anholt
2018-12-14
1
-0
/
+8
*
shader-packing
Eric Anholt
2018-12-07
1
-1
/
+2
*
tfu
Eric Anholt
2018-12-07
1
-1
/
+1
*
v3d: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
2018-12-07
1
-0
/
+2
*
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
2018-12-07
1
-14
/
+6
*
v3d: Garbage collect unused uniforms code.
Eric Anholt
2018-12-07
1
-88
/
+0
*
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
Eric Anholt
2018-12-07
1
-58
/
+69
*
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Eric Anholt
2018-12-07
1
-4
/
+4
*
v3d: Fix handling of texture first_layer offsets for 3D textures.
Eric Anholt
2018-12-07
1
-5
/
+5
*
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
2018-12-07
1
-8
/
+0
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