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* v3d: Fix setup of the VCM cache size.Eric Anholt2018-09-071-1/+1
* v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.Eric Anholt2018-09-071-1/+3
* v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.Eric Anholt2018-09-041-151/+0
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-2/+2
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+1
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-062-0/+9
* v3d: Drop "VC5" from the renderer string.Eric Anholt2018-08-061-1/+1
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* v3d: Include commands to run the BCL and RCL in CLIF dumps.Eric Anholt2018-07-301-10/+1
* v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt2018-07-304-30/+33
* v3d: s/colour/color in the XML.Eric Anholt2018-07-303-20/+20
* v3d: Rename primitives to prims in the XML to match CLIF names.Eric Anholt2018-07-302-5/+5
* v3d: Add a separate flag for CLIF ABI output versus human-readable CLs.Eric Anholt2018-07-301-2/+3
* v3d: Add pack header support for f187 values.Eric Anholt2018-07-302-15/+5
* v3d: Move depth offset packet setup to CSO creation time.Eric Anholt2018-07-304-33/+34
* v3d: Block bin on render when doing vertex texturing.Eric Anholt2018-07-291-0/+14
* v3d: Move clif dumping to a separate step from noting where the CLs are.Eric Anholt2018-07-271-0/+2
* v3d: Move clif dump BO lookup into the clif dumper.Eric Anholt2018-07-271-22/+15
* v3d: Drop the use of the semaphores.Eric Anholt2018-07-272-9/+0
* v3d: Drop the VG support from the XML.Eric Anholt2018-07-271-2/+1
* v3d: Stop using spaces in the names of our buffers.Eric Anholt2018-07-273-2/+6
* v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.Eric Anholt2018-07-261-4/+6
* v3d: Rework the ordering of how we clear things.Eric Anholt2018-07-261-31/+54
* v3d: Only store buffers that have been written to.Eric Anholt2018-07-261-3/+9
* v3d: Track the buffers being loaded separately.Eric Anholt2018-07-263-1/+8
* v3d: Rename cleared/resolve to clear/store.Eric Anholt2018-07-265-35/+35
* v3d: Fix incorrect handling of two fences created back-to-back.Eric Anholt2018-07-201-12/+31
* v3d: Fix the timeout value passed to drmSyncobjWait().Eric Anholt2018-07-201-1/+6
* v3d: Fix drmSyncobjWait() return value checking even more.Eric Anholt2018-07-201-1/+1
* v3d: Use the list_first_entry/list_last_entry macros.Eric Anholt2018-07-201-8/+8
* v3d: Move BO cache counting to dump time instead of cache management.Eric Anholt2018-07-202-9/+9
* v3d: Reduce the stale BO reclamation spam with dump_stats set.Eric Anholt2018-07-201-6/+5
* v3d: Respect a sampler view's first_layer field.Eric Anholt2018-07-201-1/+3
* v3d: Fix tiling modifier support to use the new UIF define.Eric Anholt2018-07-181-3/+16
* v3d: Work around GFXH-1461 bug losing our Z/S clears.Eric Anholt2018-07-131-0/+30
* u_blitter: Add an option to draw the triangles using an index buffer.Eric Anholt2018-07-121-0/+1
* v3d: Don't automatically reallocate a PERSISTENT-mapped buffer.Eric Anholt2018-07-121-1/+1
* v3d: Fix stride of 1D_ARRAY mappings.Eric Anholt2018-07-121-1/+1
* v3d: Fix MRT blending with independent blending disabled.Eric Anholt2018-07-122-6/+14
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-093-0/+31
* v3d: Refactor flat shade/centroid flag emission.Eric Anholt2018-07-091-64/+76
* v3d: Fix leak of the default attributes BOs.Eric Anholt2018-07-051-1/+10
* v3d: Fix leak of the spill BO on context destruction.Eric Anholt2018-07-051-0/+2
* v3d: Skip emitting per-RT blend state for RTs with blend disabled.Eric Anholt2018-07-051-2/+8
* v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt2018-07-054-25/+46
* v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.Eric Anholt2018-07-021-0/+1
* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+7