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gallium
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drivers
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v3d
Commit message (
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Author
Age
Files
Lines
*
v3d: fix bug when checking result of syncobj fence import
Iago Toral Quiroga
2020-01-15
1
-1
/
+1
*
v3d: expose OES_geometry_shader
Iago Toral Quiroga
2019-12-16
1
-5
/
+26
*
v3d: support precompiling geometry shaders
Iago Toral Quiroga
2019-12-16
1
-16
/
+48
*
v3d: disable lowering of indirect inputs
Iago Toral Quiroga
2019-12-16
1
-0
/
+1
*
v3d: fix primitive queries for geometry shaders
Iago Toral Quiroga
2019-12-16
6
-11
/
+33
*
v3d: handle writes to gl_Layer from geometry shaders
Iago Toral Quiroga
2019-12-16
1
-0
/
+8
*
v3d: move layer rendering to a separate helper
Iago Toral Quiroga
2019-12-16
1
-115
/
+119
*
v3d: support rendering to multi-layered framebuffers
Iago Toral Quiroga
2019-12-16
3
-109
/
+147
*
v3d: do not limit new CL space allocations with branch to 4096 bytes
Iago Toral Quiroga
2019-12-16
1
-1
/
+1
*
v3d: remove obsolete assertion
Iago Toral Quiroga
2019-12-16
1
-2
/
+0
*
v3d: support transform feedback with geometry shaders
Iago Toral Quiroga
2019-12-16
2
-9
/
+21
*
v3d: save geometry shader state for blitting
Iago Toral Quiroga
2019-12-16
1
-0
/
+1
*
v3d: don't try to render if shaders failed to compile
Iago Toral Quiroga
2019-12-16
1
-0
/
+29
*
v3d: add support for adjacency primitives
Iago Toral Quiroga
2019-12-16
1
-10
/
+32
*
v3d: compute appropriate VPM memory configuration for geometry shader workloads
Iago Toral Quiroga
2019-12-16
1
-24
/
+234
*
v3d: implement geometry shader instancing
Iago Toral Quiroga
2019-12-16
1
-3
/
+6
*
v3d: emit geometry shader state commands
Iago Toral Quiroga
2019-12-16
4
-4
/
+188
*
v3d: add initial compiler plumbing for geometry shaders
Iago Toral Quiroga
2019-12-16
2
-31
/
+168
*
v3d: actually root the first BO in a command list in the job
Iago Toral Quiroga
2019-12-13
1
-1
/
+1
*
v3d: fix indirect BO allocation for uniforms
Iago Toral Quiroga
2019-11-27
1
-3
/
+8
*
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
2019-11-14
9
-10
/
+10
*
v3d: rename vertex shader key (num)_fs_inputs fields
Iago Toral Quiroga
2019-10-31
1
-13
/
+13
*
util: rename list_empty() to list_is_empty()
Timothy Arceri
2019-10-28
1
-4
/
+4
*
Revert "v3d: do not report alpha-test as supported"
Erik Faye-Lund
2019-10-23
1
-3
/
+0
*
v3d: Explicitly expose OpenGL ES Shading Language 3.1
Jose Maria Casanova Crespo
2019-10-18
1
-0
/
+3
*
v3d: request the kernel to flush caches when TMU is dirty
Iago Toral Quiroga
2019-10-18
5
-22
/
+28
*
v3d: Add Compute Shader support
Eric Anholt
2019-10-18
8
-8
/
+278
*
v3d: add new flag dirty TMU cache at v3d_compiler
Iago Toral Quiroga
2019-10-18
1
-0
/
+5
*
v3d: trivial update to obsolete comment
Iago Toral Quiroga
2019-10-18
1
-2
/
+2
*
v3d: do not report alpha-test as supported
Erik Faye-Lund
2019-10-17
1
-0
/
+3
*
v3d: drop unused shader_rec_count member from context
Iago Toral
2019-10-15
2
-3
/
+0
*
gallium: remove PIPE_SHADER_CAP_SCALAR_ISA
Marek Olšák
2019-10-10
1
-2
/
+0
*
v3d: take into account prim_counts_offset
Alejandro Piñeiro
2019-10-10
1
-1
/
+1
*
v3d: fix TF primitive counts for resume without draw
Iago Toral Quiroga
2019-09-13
3
-1
/
+17
*
v3d: remove redundant update of queued draw calls
Iago Toral Quiroga
2019-09-13
1
-2
/
+0
*
v3d: make sure we have enough space in the CL for the primitive counts packet
Iago Toral Quiroga
2019-09-13
1
-0
/
+1
*
v3d: add missing line break for performance debug message
Iago Toral Quiroga
2019-09-13
1
-1
/
+1
*
meson/v3d: replace partial list of nir dep files with idep_nir_headers
Eric Engestrom
2019-09-12
1
-2
/
+2
*
v3d: flag dirty state when binding compute states
Jose Maria Casanova Crespo
2019-09-12
4
-38
/
+47
*
broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.
Dave Stevenson
2019-08-30
1
-8
/
+23
*
v3d: do not automatically flush current job for SSBOs and shader images
Iago Toral Quiroga
2019-08-13
5
-41
/
+90
*
v3d: only process glMemoryBarrier() for SSBOs and images
Iago Toral Quiroga
2019-08-13
1
-1
/
+7
*
v3d: fix flushing of SSBOs and shader images
Iago Toral Quiroga
2019-08-13
1
-3
/
+9
*
v3d: handle wait requirement when retrieving query results correctly
Iago Toral Quiroga
2019-08-08
1
-2
/
+2
*
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
2019-08-08
7
-16
/
+122
*
v3d: be more explicit about the query types supported
Iago Toral Quiroga
2019-08-08
1
-3
/
+11
*
v3d: generate packet unpack functions
Iago Toral Quiroga
2019-08-08
1
-0
/
+10
*
nir: Stop whacking gl_FrontFacing to a system value
Jason Ekstrand
2019-08-01
1
-0
/
+1
*
v3d: replace MAYBE_UNUSED with UNUSED
Eric Engestrom
2019-07-31
2
-5
/
+5
*
v3d: drop incorrect MAYBE_UNUSED
Eric Engestrom
2019-07-31
1
-2
/
+2
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