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path: root/src/gallium/drivers/v3d
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* v3d: Use shared drm_find_modifier utilAlyssa Rosenzweig2019-03-141-15/+3
* v3d: Fix leak of the renderonly struct on screen destruction.Eric Anholt2019-03-121-0/+1
* v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.Eric Anholt2019-03-121-0/+3
* tgsi_to_nir: Produce optimized NIR for a given pipe_screen.Timur Kristóf2019-03-051-1/+1
* v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.Eric Anholt2019-03-011-3/+17
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-182-2/+2
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-181-2/+7
* v3d: Sync indirect draws on the last rendering.Eric Anholt2019-02-181-2/+2
* v3d: Clear the GMP on initialization of the simulator.Eric Anholt2019-02-181-0/+1
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-144-5/+5
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+3
* v3d: Store the actual mask of color buffers present in the key.Eric Anholt2019-02-051-9/+10
* v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.Eric Anholt2019-02-051-1/+1
* nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.Eric Anholt2019-02-052-10/+2
* v3d: Fix leak in resource setup error pathErnestas Kulik2019-01-291-1/+1
* v3d: Always enable the NEON utile load/store code.Eric Anholt2019-01-291-5/+6
* v3d: Create separate sampler states for the various blend formats.Eric Anholt2019-01-273-46/+299
* v3d: Move the sampler state to the long-lived state uploader.Eric Anholt2019-01-273-6/+13
* v3d: Use the symbolic names for wrap modes from the XML.Eric Anholt2019-01-271-6/+9
* v3d: Fix stencil sampling from a separate-stencil buffer.Eric Anholt2019-01-272-0/+7
* v3d: Fix stencil sampling from packed depth/stencil.Eric Anholt2019-01-271-1/+1
* v3d: Fix release-build warning about utile_h.Eric Anholt2019-01-271-2/+1
* v3d: Flush blit jobs immediately after generating them.Eric Anholt2019-01-271-0/+8
* v3d: Fix BO stats accounting for imported buffers.Eric Anholt2019-01-271-0/+3
* v3d: Drop maximum number of texture units down to 16.Eric Anholt2019-01-271-3/+3
* v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt2019-01-276-12/+9
* v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt2019-01-2711-33/+33
* nir: rename nir_var_function to nir_var_function_tempKarol Herbst2019-01-191-1/+1
* v3d: Restructure RO allocations using resource_from_handle.Eric Anholt2019-01-161-29/+38
* v3d: If the modifier is not known on BO import, default to linear for RO.Eric Anholt2019-01-161-1/+3
* v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.Eric Anholt2019-01-141-1/+1
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-145-2/+196
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-146-1/+102
* v3d: Drop the GLSL version level.Eric Anholt2019-01-141-1/+1
* v3d: Add an isr to the simulator to catch GMP violations.Eric Anholt2019-01-143-0/+39
* v3d: Add support for GL_ARB_framebuffer_no_attachments.Eric Anholt2019-01-143-2/+19
* v3d: Add support for flushing dirty TMU data at job end.Eric Anholt2019-01-142-0/+20
* v3d: Enable GL_ARB_texture_gather on V3D 4.x.Eric Anholt2019-01-081-0/+5
* nir: rename global/local to private/function memoryKarol Herbst2019-01-081-1/+1
* v3d: Fix up VS output setup during precompiles.Eric Anholt2019-01-041-6/+10
* v3d: Refactor compiler entrypoints.Eric Anholt2019-01-021-26/+6
* v3d: Don't forget to include RT writes in precompiles.Eric Anholt2019-01-021-0/+10
* v3d: Fix segfault when failing to compile a program.Eric Anholt2019-01-021-2/+4
* v3d: Add support for requesting the sample offsets.Eric Anholt2018-12-301-0/+22
* v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt2018-12-301-0/+12
* v3d: Add a "precompile" debug flag for shader-db.Eric Anholt2018-12-291-0/+76
* v3d: Hook up perf_debug() output to GL_ARB_debug output as well.Eric Anholt2018-12-202-0/+3
* v3d: Wire up core pipe_debug_callbackRhys Kidd2018-12-202-0/+14
* v3d: Drop shadow comparison state from shader variant key.Eric Anholt2018-12-201-2/+0
* v3d: Fix simulator mode on i915 render nodes.Eric Anholt2018-12-201-28/+73