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src
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gallium
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drivers
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v3d
Commit message (
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Author
Age
Files
Lines
*
v3d: Use shared drm_find_modifier util
Alyssa Rosenzweig
2019-03-14
1
-15
/
+3
*
v3d: Fix leak of the renderonly struct on screen destruction.
Eric Anholt
2019-03-12
1
-0
/
+1
*
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
Eric Anholt
2019-03-12
1
-0
/
+3
*
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
Timur Kristóf
2019-03-05
1
-1
/
+1
*
v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.
Eric Anholt
2019-03-01
1
-3
/
+17
*
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
2019-02-18
2
-2
/
+2
*
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Eric Anholt
2019-02-18
1
-2
/
+7
*
v3d: Sync indirect draws on the last rendering.
Eric Anholt
2019-02-18
1
-2
/
+2
*
v3d: Clear the GMP on initialization of the simulator.
Eric Anholt
2019-02-18
1
-0
/
+1
*
drm-uapi: use local files, not system libdrm
Eric Engestrom
2019-02-14
4
-5
/
+5
*
gallium: add PIPE_CAP_MAX_VARYINGS
Karol Herbst
2019-02-07
1
-0
/
+3
*
v3d: Store the actual mask of color buffers present in the key.
Eric Anholt
2019-02-05
1
-9
/
+10
*
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
Eric Anholt
2019-02-05
1
-1
/
+1
*
nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
Eric Anholt
2019-02-05
2
-10
/
+2
*
v3d: Fix leak in resource setup error path
Ernestas Kulik
2019-01-29
1
-1
/
+1
*
v3d: Always enable the NEON utile load/store code.
Eric Anholt
2019-01-29
1
-5
/
+6
*
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
2019-01-27
3
-46
/
+299
*
v3d: Move the sampler state to the long-lived state uploader.
Eric Anholt
2019-01-27
3
-6
/
+13
*
v3d: Use the symbolic names for wrap modes from the XML.
Eric Anholt
2019-01-27
1
-6
/
+9
*
v3d: Fix stencil sampling from a separate-stencil buffer.
Eric Anholt
2019-01-27
2
-0
/
+7
*
v3d: Fix stencil sampling from packed depth/stencil.
Eric Anholt
2019-01-27
1
-1
/
+1
*
v3d: Fix release-build warning about utile_h.
Eric Anholt
2019-01-27
1
-2
/
+1
*
v3d: Flush blit jobs immediately after generating them.
Eric Anholt
2019-01-27
1
-0
/
+8
*
v3d: Fix BO stats accounting for imported buffers.
Eric Anholt
2019-01-27
1
-0
/
+3
*
v3d: Drop maximum number of texture units down to 16.
Eric Anholt
2019-01-27
1
-3
/
+3
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
6
-12
/
+9
*
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
2019-01-27
11
-33
/
+33
*
nir: rename nir_var_function to nir_var_function_temp
Karol Herbst
2019-01-19
1
-1
/
+1
*
v3d: Restructure RO allocations using resource_from_handle.
Eric Anholt
2019-01-16
1
-29
/
+38
*
v3d: If the modifier is not known on BO import, default to linear for RO.
Eric Anholt
2019-01-16
1
-1
/
+3
*
v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
Eric Anholt
2019-01-14
1
-1
/
+1
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
5
-2
/
+196
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
6
-1
/
+102
*
v3d: Drop the GLSL version level.
Eric Anholt
2019-01-14
1
-1
/
+1
*
v3d: Add an isr to the simulator to catch GMP violations.
Eric Anholt
2019-01-14
3
-0
/
+39
*
v3d: Add support for GL_ARB_framebuffer_no_attachments.
Eric Anholt
2019-01-14
3
-2
/
+19
*
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
2019-01-14
2
-0
/
+20
*
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
Eric Anholt
2019-01-08
1
-0
/
+5
*
nir: rename global/local to private/function memory
Karol Herbst
2019-01-08
1
-1
/
+1
*
v3d: Fix up VS output setup during precompiles.
Eric Anholt
2019-01-04
1
-6
/
+10
*
v3d: Refactor compiler entrypoints.
Eric Anholt
2019-01-02
1
-26
/
+6
*
v3d: Don't forget to include RT writes in precompiles.
Eric Anholt
2019-01-02
1
-0
/
+10
*
v3d: Fix segfault when failing to compile a program.
Eric Anholt
2019-01-02
1
-2
/
+4
*
v3d: Add support for requesting the sample offsets.
Eric Anholt
2018-12-30
1
-0
/
+22
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
1
-0
/
+12
*
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
2018-12-29
1
-0
/
+76
*
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
Eric Anholt
2018-12-20
2
-0
/
+3
*
v3d: Wire up core pipe_debug_callback
Rhys Kidd
2018-12-20
2
-0
/
+14
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
v3d: Fix simulator mode on i915 render nodes.
Eric Anholt
2018-12-20
1
-28
/
+73
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