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src
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gallium
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drivers
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v3d
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Author
Age
Files
Lines
...
*
v3d: Don't forget to initialize the buffer offset of a new winsys handle.
Eric Anholt
2018-06-21
1
-0
/
+1
*
v3d: Fix min vs mag determination when not doing mip filtering.
Eric Anholt
2018-06-20
1
-2
/
+10
*
v3d: Track write reference to the separate stencil buffer.
Eric Anholt
2018-06-20
1
-1
/
+16
*
v3d: Add missing reference to the separate stencil buffer.
Eric Anholt
2018-06-20
1
-11
/
+13
*
v3d: Fix return value from fence_finish.
Eric Anholt
2018-06-20
1
-1
/
+1
*
gallium: add scalar isa shader cap
Christian Gmeiner
2018-06-20
1
-0
/
+2
*
v3d: Fix blitting from a linear winsys BO.
Eric Anholt
2018-06-19
1
-0
/
+36
*
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
2018-06-18
5
-4
/
+24
*
v3d: Handle a no-intersection scissor even if it's outside of the VP.
Eric Anholt
2018-06-15
1
-10
/
+8
*
v3d: Use the proper depth texture type for sampling.
Eric Anholt
2018-06-15
1
-3
/
+3
*
v3d: Fix shaders using pixel center W but no varyings.
Eric Anholt
2018-06-15
1
-1
/
+1
*
gallium: add support for programmable sample locations
Rhys Perry
2018-06-14
1
-0
/
+1
*
v3d: Fix polygon offset for Z16 buffers.
Eric Anholt
2018-06-14
3
-2
/
+14
*
v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.
Eric Anholt
2018-06-14
1
-1
/
+2
*
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.
Eric Anholt
2018-06-14
1
-2
/
+2
*
v3d: Add static asserts for other packed packet sizes.
Eric Anholt
2018-06-14
2
-0
/
+7
*
v3d: Fix the size of the packed attribute state.
Eric Anholt
2018-06-14
1
-1
/
+1
*
v3d: Remove some unused context fields from vc4.
Eric Anholt
2018-06-14
1
-11
/
+0
*
v3d: Remove unused QUNIFORM_STENCIL left over from vc4.
Eric Anholt
2018-06-14
1
-9
/
+0
*
v3d: Use our #define for max attributes in shader caps.
Eric Anholt
2018-06-14
1
-1
/
+1
*
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.
Eric Anholt
2018-06-06
1
-10
/
+17
*
v3d: Be more explicit about include directory from our generated code.
Eric Anholt
2018-06-05
1
-0
/
+2
*
v3d: Fix automake linking error.
Vinson Lee
2018-05-30
1
-1
/
+3
*
gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
Marek Olšák
2018-05-29
1
-0
/
+3
*
gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
Dave Airlie
2018-05-30
1
-5
/
+5
*
v3d: Include v3d_drm.h path.
Vinson Lee
2018-05-21
1
-0
/
+1
*
v3d: Add support for glSampleMask / glSampleCoverage.
Eric Anholt
2018-05-17
5
-5
/
+26
*
v3d: Enable NaN propagation in the VS and CS as well.
Eric Anholt
2018-05-17
1
-1
/
+3
*
v3d: Fix wiring filters to NEAREST for 32-bit texture returns.
Eric Anholt
2018-05-16
1
-1
/
+1
*
v3d: Enable the driver by default.
Eric Anholt
2018-05-16
1
-1
/
+1
*
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
2018-05-16
29
-1533
/
+1533
*
v3d: Rename the driver files from "vc5" to "v3d".
Eric Anholt
2018-05-16
36
-0
/
+11283
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